View Full Version : Realistic maps?
27th Dec 1999, 10:33 PM
Does anyone know where I can find realistic maps for Unreal? I mean like real-life places, such as houses or stores or something of that nature. I think it would be a blast to run around fragging in someone's house (in the game I mean, not in real life). I'm not interested in those levels where everything is huge either, like DMBreakfast (great map anyway, though). I want something life-like. I remember seeing something on this site about some guy who made maps of houses to show his clients. Are there any maps like that available for download? Thanks in advance for your help.
[This message has been edited by Tinusch (edited 12-27-1999).]
28th Dec 1999, 03:28 AM
DM-EA was made by a guy at Electronic Arts. It is a replica of their office. There are no bot paths so be ready to add them or play a friend online/lan.
DM2001 is fairly realistic(as far as spacestations go).
DMBronx or DMBronxDelux are city maps (good too- but bots are so-so).
DMCamelot has many realistic textures.
DMCargo is an extremely well done freighter.
DMStreetz is another city map (actually 2)that is very realistic(Much more so than Bronx)
DMTerroristRemix is again a street map but is highly detailed.
Lastly, DMZeitkind is a fine street map as well.
I hope this gets you started.
28th Dec 1999, 06:12 PM
I have built some residential homes from floorplans using Ued . They are not set up for gaming , but I might try somthing with them later . http://www.planetunreal.com/jaspos/design
30th Dec 1999, 06:31 PM
Bacically, most maps by Rich Eastwood are "modern urban" in design. As Hal mentioned, "Terrorist Remix" is one. Urban Arena 2 is another. If you can get hold of it, download "DM-Downtown" - an ecxellent , but rather large and poly-intensive map of a chunck of New York. Bronx is good, but the bots sucked last time I looked. "Zeitkind" is a "must have" simply due to its size. Also, check out the serpentine and Infiltration sites: they may have a list of "modern urban" maps particularly suited to those mods. I'm also working on a contempory map, but it's gonna be weeks yet 'till it's finished.
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