bullets in water

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El Serote

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Jun 4, 2001
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Here's another question. Is there a way to make bullets deflect or slow down under water? sometimes, when I'm in a map I get shot through a lot of water.
 

Graeme

back from the dead
Oct 4, 2000
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I could be wrong, but I think you'd have to do some programming to do that.
you have to screw around with the TraceFire() function or something like that
 

Dragonflymatthew

New Member
Jun 1, 2001
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Actual projectiles like rockets do slow down in water, but I don't know what you would do with bullets.

If you were making a new gun, you could make it trace and when it hit water, make it trace again with a much shorter range.
 

Slick_Willy

Anyone Else Want Some?
you can't do it unless you change to a projectile. All tracehit weapons have no time between firing and hit other than the time it takes to calculate the hit. This is a sole funtion of the tracehit function and can't really be modified. Otherwise it would just be a projectile.