View Full Version : bullets in water
El Serote
4th Jun 2001, 09:04 PM
Here's another question. Is there a way to make bullets deflect or slow down under water? sometimes, when I'm in a map I get shot through a lot of water.
Graeme
4th Jun 2001, 11:45 PM
I could be wrong, but I think you'd have to do some programming to do that.
you have to screw around with the TraceFire() function or something like that
Dragonflymatthew
5th Jun 2001, 02:16 AM
Actual projectiles like rockets do slow down in water, but I don't know what you would do with bullets.
If you were making a new gun, you could make it trace and when it hit water, make it trace again with a much shorter range.
Graeme
5th Jun 2001, 10:34 AM
but you couldn't make a bullet change unless you made a dramatic change since they hit instantly
Slick_Willy
5th Jun 2001, 12:16 PM
you can't do it unless you change to a projectile. All tracehit weapons have no time between firing and hit other than the time it takes to calculate the hit. This is a sole funtion of the tracehit function and can't really be modified. Otherwise it would just be a projectile.
ChrisToth.hu
5th Jun 2001, 01:12 PM
Try it in the LazyMatrix way...they turned all TraceHit weapons into Projectile weapons.
Check that mod.
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