View Full Version : Redo the ammo bulk system...
Domino
4th Jun 2001, 06:25 PM
I can't help but mention that having a DE clip have 2 bulk is just insane. Clips of ammo are not that heavy I would think.
I think that ammo bulk should be determined by the weapon's size and its exact ammo weight (im sure gryphon can do that). Someone else has to agree that holding a DE with 3 clips should not weigh over 10 bulk in your loadout.
Thats my opinion, tell me what you think.
The_Fur
4th Jun 2001, 07:30 PM
the current bulk system is just a placeholder so i'm hoping the next one will incorporate some realism.
Puncher
5th Jun 2001, 04:15 AM
In the German Army the pouches for ammo we have can all carry multiple clips. For example the G3 and G36 ammo pouch has space for two clips, so there is no bulk penalty if you have one or two clips. The MP2 (Uzi) pouch has space for three clips. The hand grenade pouch has only space for one, so for each grenade your bulk increases.
Kisen_K
5th Jun 2001, 07:23 AM
And I've noticed that the PSG-1 ammo is only 1 bulk pr. clip.
That makes it half the bulk of a 5-7 clip with the same amount of ammo and smaller rounds.
This will hopefully be corrected :)
SoSilencer
5th Jun 2001, 01:01 PM
http://forums.planetunreal.com/showthread.php?postid=550391#post550391
Check it out, it's a discussion on the loadout system which could help with this problem.
Kisen_K
5th Jun 2001, 01:17 PM
I kinda like this X-Com loadout idea (was a huge fan of the series untill X-Com Interceptor :D )
vBulletin® v3.8.0 Release Candidate 2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.