Morph1ne.MX
6th Jul 2000, 12:04 PM
Hi. I have a very large room with some lights with lens flares on them but the problem is that they dissapear if i am too far from them. I've set my DrawScale to 0.15 and they look pretty good from the moment they start being visible. my question is:
how do i set the visibility radius on UED2. I've read this tutorial: http://www.planetunreal.com/dylan/tutorials/lighting1/lighting1.shtm
that says to experiment with smaller sizes of the map but don't say how to expand this radius.
anyone knows how do i set the radius visibility so it is visible from far far away on UnrealEd 2?
Thx. in advance.
http://www.planetunreal.com/images/bullet2.gif
- Why would you want to be part of the solution, when you could be the origin of the problem? -
how do i set the visibility radius on UED2. I've read this tutorial: http://www.planetunreal.com/dylan/tutorials/lighting1/lighting1.shtm
that says to experiment with smaller sizes of the map but don't say how to expand this radius.
anyone knows how do i set the radius visibility so it is visible from far far away on UnrealEd 2?
Thx. in advance.
http://www.planetunreal.com/images/bullet2.gif
- Why would you want to be part of the solution, when you could be the origin of the problem? -