Hi guys,
I'm still messing with the basics of unreal ed and trying to get it working properly.
The latest problem that I have encountered is that when I scale a texture to fit a polygon, save my work, close unrealed2, reload unrealed2 and reload the map I was working on the texture gets scaled back to 1.0. Any ideas on why this is happening?
I'm still messing with the basics of unreal ed and trying to get it working properly.
The latest problem that I have encountered is that when I scale a texture to fit a polygon, save my work, close unrealed2, reload unrealed2 and reload the map I was working on the texture gets scaled back to 1.0. Any ideas on why this is happening?