View Full Version : Mine problem details

23rd Jul 1999, 03:56 PM
I was able to determine today that human players can set off the mines that are layed, but bots dont. Mabey that will help you guys some.

23rd Jul 1999, 05:31 PM
This is very odd too because I've played many a botmatch that the bots have set off the mines no problem.. I will test this more though.. Are you talking if you play bots online WITH people, or just straight up botmatches?

25th Jul 1999, 04:45 PM
I have not tried a normal bot match. We start a multiplayer game and add bots. Sometimes I have tried it with no other humans but myself though.

26th Jul 1999, 10:52 AM
New INFO !!
Last night the bots were setting off the Claymores like the should. They still are not setting off the proximity mines though.

26th Jul 1999, 12:35 PM
hmm.. ok. now did they set off the claymores 100% of the time (from what you could see)?

26th Jul 1999, 07:13 PM
From what I can tell they set it off only when they approached it from the front. If they walked through it from behind it did not go off.

26th Jul 1999, 08:54 PM
heh- ok.. the claymore is meant to detonate at a 60 degree angle. It will only go off if a bot or player is in this region. Have you noticed if a bot runs from behind the claymore through the front and it doesn't go off?

27th Jul 1999, 10:01 PM
Well I think I may have figured it out. At least with the proximity mines. Its kind of like goldeneye. When you first lay the mine you need to wait a while for the mine to prime itself then after that 1 or 2 second span it can blow up. Bots can walk all over the mines for a second or 2