View Full Version : D-Strike and associated stuff

8th Aug 1999, 02:19 AM
Now to alot of people this will be way off the plot and purpose of this message board but anyway...

Just wondering if anyone knows how the infiltration guys got the floor lofter in UnrealEd to span the entire floor of D-Strike, is it one big brush or a complex brush or something. Frustration is high, you see I want to use it in a map I am making for Infiltration, so help is appreciated.

8th Aug 1999, 11:23 PM
Sidney Rauchberger did the map, so you can try asking him at rauchberger@csi.com

10th Aug 1999, 03:47 AM
TerraEdit by andrew@planetunreal.com
Along with The Unreal Director's Suite (http://www.creativecarnage.com/new/public/UDS.htm) the best tools for Map designers, in my opinion.

the UnEd site (http://www.unrealed.net/)

/infopop/emoticons/icon_smile.gif have fun with TerraEdit (http://www.unrealized.com/leveldesign/tools.html) /infopop/emoticons/icon_smile.gif

[This message has been edited by Billdog (edited 08-10-1999).]