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HellSpawn
13th Jun 2000, 09:47 PM
Ok, so I'm trying to add a song for background music for a level I am making, and it doesn't seem to want to play the music. Here's what I've done:

1.) Converted my .wav to a .s3m file using a MOD program.
2.) Imported the .s3m file under MUSIC
3.) Click on Save and save the file as a .umx
4) Go to level properties and choose AUDIO, then Song. It loads the .umx file I imported.
5.) Save the level
6.) Play the level, everything but the music works.

Can someone tell me what I'm doing wrong. Have I missed a step, did I do a step wrong? Any advice would be great.

combitz
13th Jun 2000, 10:52 PM
you' done everything okay the only thing that i can see from your post message is - did you rebuild the map before you saved?
sorry I don't see anything else wrong! It should work _ you could try resaving the .umx file

HellSpawn
13th Jun 2000, 11:55 PM
I did rebuild the level. And it still didn't work.

8-4-7-2
14th Jun 2000, 12:22 PM
Try this:
Instead of editing the level properties use a MusicEvent from classes -> triggers.
Be sure to activate it by a normal trigger!

HellSpawn
14th Jun 2000, 04:29 PM
Ok, so I tried using the Classes instead of level properties and it still doesn't want to play the music. So I thought "Maybe it's the level I made". I then imported regular Unreal .umx's and they all worked just fine. Then I thought, "Maybe the import screwed up the file when saving it to .umx" so I exported it back out to .s3m and it plays just fine!
I am just not getting where the problem is. It seems the .s3m file loads and imports fine but just doesn't play when in Unreal.

Anyone else think of something I (we) might have missed?