R-Force
8th Jan 2001, 03:02 PM
I noticed that outside the INF communauty it's pretty hard to find anyone who believe in realism in gaming...
Many see realism in a very bad way : either too slow or too quick, too restrictive, hard to implement or simply game breaker ... And they also judge realism by showing the flaws of every games made before who attempted to be realistic or claimed to be... But they don't see the advantages some realism (well implemented) can do in a game : More tactical considerations, more variety of skills needed, more thinking involved, more ways to achieve a goal...
For exemple adding the reload need in HL was for both realism and to add some tactical considerations. Adding damage algorythme to our cars in NFS4 was also to add some gameplay since you need to drive more carefully and more intelligently to remain competitive. Adding command points in HW:C was a good way to inforce more thinking and planning in the HW universe... It may make a game harder but also make them more interesting because it takes longer to master them and give more gamplay...
Realism don't always mean real life, and may not need to, but a bit of it (when it add more than it take away) is always a good thing in a game... And i believe that more is better than less...
I also believe that a game should do a bit more than just be a funny relief : it should teach something useful that could be used in RL... But that is an other topic...
End of my rant.
I know enough to know that I don't know enough
Many see realism in a very bad way : either too slow or too quick, too restrictive, hard to implement or simply game breaker ... And they also judge realism by showing the flaws of every games made before who attempted to be realistic or claimed to be... But they don't see the advantages some realism (well implemented) can do in a game : More tactical considerations, more variety of skills needed, more thinking involved, more ways to achieve a goal...
For exemple adding the reload need in HL was for both realism and to add some tactical considerations. Adding damage algorythme to our cars in NFS4 was also to add some gameplay since you need to drive more carefully and more intelligently to remain competitive. Adding command points in HW:C was a good way to inforce more thinking and planning in the HW universe... It may make a game harder but also make them more interesting because it takes longer to master them and give more gamplay...
Realism don't always mean real life, and may not need to, but a bit of it (when it add more than it take away) is always a good thing in a game... And i believe that more is better than less...
I also believe that a game should do a bit more than just be a funny relief : it should teach something useful that could be used in RL... But that is an other topic...
End of my rant.
I know enough to know that I don't know enough