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View Full Version : I can't wait to play the SF maps with INF...heh


farrp
22nd Mar 2001, 02:47 PM
55 maps...count 'em, "55"!!! That's lots of maps to play INF on. And with the official INF map pack and a few unofficial maps courtesy of RealMaps, this should tide me over until 3.0. Just a few more weeks to wait. Well, back to playing.

04
22nd Mar 2001, 02:49 PM
A few more weeks? Im thinking a year or so.

<center>http://www.planetunreal.com/redeemer/images/lightsig.jpg </center>

Sebu_NZ
23rd Mar 2001, 02:42 AM
Inf. has some of the best maps for a mod, i think

itskeiagain
23rd Mar 2001, 02:44 AM
I think a few more weeks till SF1.60 comes out was what he meant to say.

http://www.geocities.com/itskeiagain/Bigger2.gif

Goat Fucker
23rd Mar 2001, 03:00 AM
SF maps are just that, SF maps.

IMO, the Cops and robbers theme most of them has clashes with INF, the theme just feels wrong.
And then theres the bot support, or lack of it.
SF uses a differens system to guide the bots, so in all reallity, playing SF maps with INF is like playing maps without any pathnoding what so ever.

http://baphometsplace.homestead.com/files/Gfsigil.jpg
<font face="Verdana, Arial, Helvetica" color="white"size="2"><span style="font-size:10pt;width:100%;height:40pt;text-align:left;filter:wave_(freq=2,strength=5,phase=3,lightstrength=20)color="black"><span on_mouseover="this.style.color='white'"onMouseout="this.style.color='white'">Fighting the ****ing censorship!</span></font>

itskeiagain
23rd Mar 2001, 03:25 AM
I agree. The SF maps look great but they don't play well in INF. The bots just stand around scratching their heads the whole time. And the ladders in those maps don't work in INF, so you can't get to many of the places. :(

http://www.geocities.com/itskeiagain/Bigger2.gif