This is a nice map, you have a lot of cover and little slowdown, nice design and architectures, overall good texturing, and no one type of player will dominate, very cool indeed. I do have three suggestions though.
Please dont alter the texture packs straight out of UT. I noticed that many of them were smaller than the original and can only assume that you deleted the textures you didnt need. If people overwrite their textures they may not be able to play old levels and will be very unhappy. Keep track of the textures you use that are NOT in the game and compile all of them in a single dockside.utx file, not MyLevel.utx, I have seen 4 textures packs named that already, just name it the name of your level. You do not need to include the standard UT texture packs, anyone that has the game should have them.
There are some BSP holes around the map, if you could fix them that would be great. I also got stuck behind one of the door when teleported in.
You overkill on the UT yellow and blue box testure, check out, DMCargoUT, DM-MWH, DM-Wharehouse_a, for good real life box textures, PLEASE replace the boxes, its the only thing that really makes your level not-realistic. There are a ton out there you can use.
We have a ton of texture packs at Real Maps as well as some of the maps I listed above click on my sig to get there, and I hope to see another version soon. Feel free to email me, when its ready, we'd like to review the map when its alpha. /infopop/emoticons/icon_smile.gif
Thanks
CC
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