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View Full Version : ReSpawning has to Change - Lets hear your opinion!


Tunafish
20th Oct 2000, 07:42 PM
I was playing INF- Extreme Predejuce with 8 a-side and it seemed as though I was playing against an army of 20!! I think what happened was that as I was killing them they kept respawning behind at the base and just kept coming, there was just a sea of soldiers!

Also in Khazakstan I killed a guy and he respawned in the same place, so I just set myself up and kept killing him each time he appeared. Then his mate joined in, and I just sat there and nailed them over and over. I can this happenning online, with a load of campers!

It takes away the whole potential tension there could be. It's just too predictable, you just tend to run to the same spot knowing that someone will be there each time. As opposed to creeping round each corner not knowing if you'll have your head blown off by an MP5 or hit in the back by a sniper. The problem is if they respawn in different locations it's gonna feel like a UT deathmatchm, which I definitely don't want! What do you guys reckon?

[This message was edited by Shadow_man on Oct 21, 2000 at 00:28.]

DeadeyeDan[ToA]
20th Oct 2000, 07:54 PM
I reckon respawning is Satan's work, not fit to kiss the dirt Infiltration walks on. Personally I play 1 life standoff exclusively, but I still have to deal with the damn respawning!

In INF-Scramble, I went through the little tunnel, came around to the enemy base in a flank that was coming along very nicely, and was about to shoot an enemy in the back when I got shot from behind. I had cleared all the area behind me as I came through. How did it happen, you ask? One of the enemy bots accidently killed his teammate, so his teammate respawned right behind me. I could see some definate abuse of tk respawn happenning on multi, especially on those big, realistic, complex INF maps where flanking is bound to happen, so I'd really like an option to turn it off. (And now that you cool guys have added a vote to kick feature, we can do something about it if somebody starts taking out their teammates on purpose.)

_______________________
Shot four puppet governors in a line,
Shook all tha world bankers, who think they can rhyme,
Shot the landlords, who knew it was mine,
Yes, its a war from the depth of time!

Tunafish
20th Oct 2000, 11:51 PM
Totally agree with you Deadeye, I think this is a major problem which needs to be addressed. I think we need an on/off switch or something for offline play. I'm really worried that it will affect the online experience though, and the enjoyment of it. Can we hear some more opinions please?

JonnyBoy
21st Oct 2000, 12:01 AM
play with one life a round. its more realistic that way anyway. problem solved!

http://www.geocities.com/jonnymart/JB.gif

omen
21st Oct 2000, 12:06 AM
i think he was talking about the problem of all the spawn points being in one general location. i agree, this is a problem. i see how it would be appropriate for team games, where the whole team spawns in one area, but it really sucks when you're playing a big, all-out deatmatch with lots of bots.

ooheadsoo
21st Oct 2000, 12:29 AM
Um, if you set it to ONE life, there IS no RE-spawning...sorry for the caps. It's in the options, guys.

Warren
21st Oct 2000, 04:04 AM
Infiltration is about team work. Therefore, most if not all official Inf maps will be based on the team DM concept. Sorry, can't please everyone.

I also meant to set the lives to one before I uploaded, but it slipped my mind. /infopop/emoticons/icon_razz.gif

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Tunafish
21st Oct 2000, 07:55 PM
Hey Warren thanks for contributing. I'm all for the team DM concept - that's why I play it! The problem we're worried about is that if you're playing with more than 1 life having the respawn points in the same place, means people will just camp and just continually kill the guy(s) respawning over and over before he gets to do anything. A lot of other problems have been highlighted above about the set respawning points(such as flanking) which will turn out to ruin the enjoyment of this amazing mod online. I not looking for random respawn points though because that would just be a plain boring UT deathmatch. Theres no problem with this on the other mods cos it's always set to 1 life only per round. So when we get to play online is it going to be permanantly set to 1 life? If so, then the problems sorted!

Zundfolge
21st Oct 2000, 07:58 PM
that just becomes part of the strategy then, if your team is going to win you have to cover your "spawn base". Plus if you get one player doing too much spawn camping, everyone can vote to kick them.

I like standoff with 1 life (although until I learn the maps better I've set it to 3). I'll bet most servers will be set up that way.

http://home.kscable.com/biles/ZundSig2.gif