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Buddy_Pickle
29th Oct 2000, 11:56 AM
Just a FYI...starting to review all the offical 2.8 maps in the map pack. We bigin with DM-INF-Peru. Head to RealMaps and check it out HERE!!! (http://www.planetunreal.com/realmaps/main.htm)

Thanks!!

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Buddy_Pickle
RealMaps Co-Founder / Web Guy
www.planetunreal.com/realmaps/ (http://www.planetunreal.com/realmaps/)

.Sniper187.
29th Oct 2000, 12:41 PM
Nice review BP! Now lets see one for DM-EP (the best map ever) /infopop/emoticons/icon_smile.gif

Buddy_Pickle
29th Oct 2000, 01:51 PM
Funny you should mention that one...it is up next!

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Buddy_Pickle
RealMaps Co-Founder / Web Guy
www.planetunreal.com/realmaps/ (http://www.planetunreal.com/realmaps/)

.Sniper187.
29th Oct 2000, 02:18 PM
Yay! The new sig looks awesome too /infopop/emoticons/icon_smile.gif

geogob
29th Oct 2000, 04:51 PM
Very good review BP... thx /infopop/emoticons/icon_wink.gif

cant wait to read the other (even if I dont need a review to convince me that the new INF map rocks!)

--- Geogob ---

The only way out is the 
C4 way

Alpha_9
30th Oct 2000, 12:45 AM
Why didn't Peru get the "Real" award? It ties w/ "Extreme Prejudice" as my favorite 2.8 map to play. Can't think if anything wrong with either one!

Good review regardless.
<h2><font face="symbol">
a 1001</font></h2>
"Any man's death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee."

John Donne

the real pacman
30th Oct 2000, 01:17 AM
Good job on the review BP

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Together we stand -- Divided we fall.
Pacman@planetunreal.com

Buddy_Pickle
30th Oct 2000, 09:56 AM
The map is one tiny hair short of a real award. So very very close however.

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Buddy_Pickle
RealMaps Co-Founder / Web Guy

Infiltration Webmaster / PR Man

www.planetunreal.com/realmaps/ (http://www.planetunreal.com/realmaps/)

Uisge
30th Oct 2000, 11:34 AM
When you've done the official 2.8 maps, I'd like to see you review DM-Dogtown when you have time.

It's one of my fave maps and works well for both 2.75 and 2.80. It has a great city-at-night atmosphere helped by a good use of general background sounds plus several local sounds as you pass places like factories and air conditioning units. It uses some good custom textures and has a nice balance of well-designed open streets, narrow alleys and accessible low rooftops. There are some recessed doorways that help you work your way down the wider streets but leave you feeling exposed as you run from one to the next. There's the odd trailer, bin and wall and even a petrol station you can use for cover but they all look as if they belong there and have not been put in just for the game. It has a subway with working trains. It also has a canal. The bots work well on this map too and make use of the whole map.

Looks good. Feels good. Plays good. /infopop/emoticons/icon_smile.gif

Lol, there's a mini-review for starters! /infopop/emoticons/icon_smile.gif