is inf just solely and strickly a military sim? many claim it is not intended to be a police or ct/terrorist sim. it's also supposed to be extremely realistic.
i want to argue this. inf is the most realistic mod on the planet as well as one of the best. but i think that calling it a strickly military sim is unrealistic. in many of the maps and situations the military dosn't belong as much as a police unit would, or the def, fbi, or a number of other organizations. take cuban dawn. you have one countries military defending a bunch of stolen mint plates and some drugs. you have a nother countries military trying to destroy these things. i've never heard of one country trying to steal anothers plates.
in addition and probably the biggest thing, ut allows a max of 32 players. for balanced play you would need 16 players on each side. if you consider a map like hillbase or anyother map eiht a loarge instalation i don't think the military would trust this base to be defended by just 16 people.
tell me what you think.
it's only temporary till i get my own ghillie finished.
i want to argue this. inf is the most realistic mod on the planet as well as one of the best. but i think that calling it a strickly military sim is unrealistic. in many of the maps and situations the military dosn't belong as much as a police unit would, or the def, fbi, or a number of other organizations. take cuban dawn. you have one countries military defending a bunch of stolen mint plates and some drugs. you have a nother countries military trying to destroy these things. i've never heard of one country trying to steal anothers plates.
in addition and probably the biggest thing, ut allows a max of 32 players. for balanced play you would need 16 players on each side. if you consider a map like hillbase or anyother map eiht a loarge instalation i don't think the military would trust this base to be defended by just 16 people.
tell me what you think.
it's only temporary till i get my own ghillie finished.