View Full Version : triggered Ambientsound
8-4-7-2
28th May 2000, 10:54 AM
I want to trigger an Ambientsound with a switch(mover).In classes->triggers I found a "TiggeredAmbientsound" actor. But when I set event and tag it doesn't works. I tried to give the sound to the mover.First it works, but when the mover returns (since ít is a forcefield, keyframe 1 is out of the world), the sound doesn't play again.
Any suggestions? Thanks!
8-4-7-2
30th May 2000, 01:13 PM
Hey! I hate to reply my own posts! :o
Can anyone give a answer!
Klaus Kinski
30th May 2000, 01:42 PM
I'm not sure, but i remember a thread where someone had the same problem. I think they used a special event instead of a triggered ambientsound. Maybe this works.
I hope i helped you a little bit.
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