View Full Version : textures and holes
Mr_Scayger / Asis
25th May 2000, 08:42 PM
I've got these beams with metal rims, but the wood texture on them stays black, even with loads of lights in front of it....????
Can someone tell me how to make invisible collision barriers EXACTLY, because ive got some of those BSP holes that you dont see but you fall through into the great void, and my invisible bariers wont work.
Silencermvm2
26th May 2000, 01:49 AM
Mr. Sparkle says, the best remedy for this is to delete everything near the BSP hole and make it again, and more simplified.
Silencer
Mr_Scayger / Asis
26th May 2000, 06:44 PM
That's just the problem though, for some reason, my brushes WONT delete. I've tried everything
Clanless][
26th May 2000, 06:48 PM
well if the situation is right you can use a playerblock instead of a collision hull. They just make a cylinderic area that blocks off what you choose. You just define the height and radius, and set what it should block.
smally
27th May 2000, 03:23 AM
To delete the brushes you just need to right click in the 2d view then choose delete. However they will not disappear in your 3d view until you rebuild the map. So then all you need to do is hit F8 and rebuild.
Mr_Scayger / Asis
27th May 2000, 06:36 PM
That's what I mean when I say i've tried everything, NO brushes dissapear after ANY rebuild after deleting them in ANY way. Hokey smokey?
Hey clanless II (groovy name), what was that you were saying about playerblocks? sounds interesting. Youll have to brief me better on that one, please.
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