SamMaster
27th May 2000, 06:14 PM
I'm having trouble applying new textures to the shock rifle for a mod I'm making. In the code for the weapon I put this after the weapon declaration (class shock extends tournamentweapons):
#exec TEXTURE IMPORT NAME=SASMD_t FILE=c:\UnrealTournament\SSR\Textures\SASMD_t.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t1 FILE=c:\UnrealTournament\SSR\Textures\SASMD_t1.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t2 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t2.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t3 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t3.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t4 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t4.PCX GROUP="Skins" LODSET=2
#exec MESHMAP SCALE MESHMAP=ASMD2M X=0.004 Y=0.003 Z=0.008
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=0 TEXTURE=SASMD_t1
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=1 TEXTURE=SASMD_t2
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=2 TEXTURE=SASMD_t3
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=3 TEXTURE=SASMD_t4
I compiled it and it didn't do any errors, but the textures aren't changed. Help me!
#exec TEXTURE IMPORT NAME=SASMD_t FILE=c:\UnrealTournament\SSR\Textures\SASMD_t.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t1 FILE=c:\UnrealTournament\SSR\Textures\SASMD_t1.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t2 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t2.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t3 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t3.PCX GROUP="Skins" LODSET=2
#exec TEXTURE IMPORT NAME=SASMD_t4 FILE=c:\UnrealTournament\SSR\Textures\MODELS\SASMD_t4.PCX GROUP="Skins" LODSET=2
#exec MESHMAP SCALE MESHMAP=ASMD2M X=0.004 Y=0.003 Z=0.008
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=0 TEXTURE=SASMD_t1
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=1 TEXTURE=SASMD_t2
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=2 TEXTURE=SASMD_t3
#exec MESHMAP SETTEXTURE MESHMAP=ASMD2M NUM=3 TEXTURE=SASMD_t4
I compiled it and it didn't do any errors, but the textures aren't changed. Help me!