Inf 2,85 Lag

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William-BJ

William-BJ / EPQ - [MKV P4]
Dec 28, 2000
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Dont you think that some of the best maps in inf(like extremeprejudice) will lag in online play, whit many players? because its so open. I have a 55,6 moden so, hehe

What do you think?

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UTProphet

Trial By Fire
Dec 8, 2000
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It depends on the server as well as the client. From what I understand, SOBServers has some pretty fast stuff. Even with your 56k, you will probably get by ok in open areas, unless there is intense fire at the same time with people jumping around everywhere.
I don't think the lag will be that bad.

UTProphet
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70sPornStar

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Jun 19, 2000
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yeah i know this is nitpicking, but INF slows down my fps heaps, i mean compared to other UT mods...
 

Jody

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Apr 30, 2000
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My frame per second rate is rarely over 20 fps

70sPornstar, I do not think it is nit-picking. My own fps drops dramatically too with INF. I can play the same map with Strike Force and INF and INF gets about 2/3 of what I get with Strike Force. I just used Time Demo while playing 2 games with SFTDM-Industrial_140 (for Infiltration I changed the name to DM-Industrial_140 to be able to play it).

Strike Force game 1 average= 30.96fps
Strike Force game 2 average= 31.04fps

Infiltration game 1 average= 20.45fps
Infiltration game 2 average= 20.39fps

If 1 or more bots are in the view, my frame rates drop to 16, 15,or less.
In a fire fight I looking at a slide show between 5 to 9 frames per second.
My computer is not the latest or greatest (500mhz 160meg Ram, Voodoo 3 3000), but it does fine on other UT mods and great in Half-life CS (40-50 fps). I can only conclude that the reason for the poor frame rates with Infiltration lies in the code.
I hope this is not taken as negative critism of the mod or the team. I have tried to present some objective comparisons as close to each other as possible.
I wouldn't bother to say anything, but this is my favorite Mod and it is very frustrating to have such poor frame rates. Others have not been given any answers or hope of improvement in the Trouble-shooting Forum (one person with a 1 gigHz.CPU and a Ge-Force 2 graphics card was even complaining of laggy, choppy play at times). I hope this can be addressed in 2.85.
 

RogueLeader

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Oct 19, 2000
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In case you havn't noticed yet, Infiltration models are a lot more detailed than strike force. I havn't played sf in a while but last time i did it was still using ut models with custom skins.

The openness of the map should have very little impact on net play because the only thing that really matters is how many entities such as players are in the map that the server has to tell the client about.
 

Vampeero

Also known as Piezo
Jul 16, 2000
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you might want to upgrade your machine

20 fps is not something I would want to play with. A slowdown due to the extra physics and such that they use in INF might be exagurated on an older computer, although I haven't notice a slowdown at all.

Remember that INF is a much slower style of game than UT and less shots need to be used, so there shouldn't be as much of a beat down on your system during online play compared to UT.

My name is Valpeero, my habitat is the wretched hallows, my purpose is punishment ... of devils, my place is Dark Lotus, my goal is Shangrala, and lately I haven't been doing so ****ing good.
 

shadowkil

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Oct 19, 2000
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frame rates

jody, what settings do you use? i'm on a k6-iii/450 256 mb ram, voodoo 3 3000... run 1024x768x16bpp, eq/ammo drops off, destructable ammo off, and my frames are more like 40fps sometimes drop to 30's if it gets intense... are you trying to run 32bpp? i also have a p3/400 w/ 256 mb ram and an nvida vanta play with same settings... slightly lower frames on that one i think, but still very playable.

correction: other machine is a pentium 2, not 3.
 

shadowkil

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Oct 19, 2000
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my bad.. just did a test with me against ten bots on dm-brikby, and the average fps is indeed much closer to 20 than 30. i sill say it's quite playable, though =) as long as you can _maintain_ around 20, it's fine... i think frequent dips below 18 or so would make it quite unpleasant, however.

edit: i do imagine it varies a lot depending on the map, and dm-brikby does have a fair amount of open space. so far, inf has been fine with every map i've tried, and by fine i mean 'playable' - no chunks of lag that will get you killed or 'slide shows'
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
2,290
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Hi,

just for info:

INF uses skeletal meshs for the player model and not standard LOD meshs like UT. These skeletal meshs are higher detailed and have about 10times more animations than the UT ones. The number of animations is not responsible for a lag on "older" systems its the skeletal mesh support in the latest UT patches that was still in some sort of testing phase. The system gets better and better but is still slower than the "old" LOD mesh system. But this system will allow us to safe memory usage if ya use different player models cause all models will use the same animations due to the skeletal "bone" animation system involved.
Older systems should lower their resolution and maybe switch back to 16bit colors as well.
Try to play with the min desired framerate that ya can setup in your Infiltration280.ini file (like in the UnrealTournament.ini file). The system will "try" to hold this framerate by discarding objects that the player cannot see anymore much faster. So decals and other memory expensive additions will be deleted if they are out of view of the player.

Online play depends more on the server and on the connection speed to it as on the clients hardware cause most stuff is done on the server, so if a server is a high end PC and the connection is good no more lag should show up.
The client is more or less only responsible for drawing the objects on the screen, so your offline performance should reflect the same performance that will show up if connected to a good server.

cya,

Beppo

<IMG SRC="http://www.planetunreal.com/Beppo/Infiltration/Beppo-sig2.jpg" TITLE="Infiltration">
 

70sPornStar

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Jun 19, 2000
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Yeah well still i dont really notice the extra detail on INF models vs normal UT models. Yes INF is probably the most aesthetically appealing FPS out there, but i still get slowdowns... like my systems is

AMD Duron700@1ghz
GeForce2MX o/c with both core and mem @ 202mhz
Abit KT7 RAID mb
256mb RAM

not exactly an old system.

but i still get like 15fps for a while sometimes...

in UT i usually get 60-120 fps

hmmm maybe in time INF will get higher FPS
 
E

element

Guest
I'm getting decal errors in 16 bit tho, and I've heard others complain of the same problem. Will decal issues in 16 bit be fixed for 2.85?

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Dano3000

New Member
Apr 28, 2000
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WOW

maby the reason you guys have slower framrates is because you dont have a DELL!!!!!!
well,
my p3/600mhz/256RAM/voodoo5/more cool crap/ computer runs at a average of 40-30 frame rates
i wonder why everybody else has slower frame rates than me?
ahh well, i guess i should enjoy it :D

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Evil_Joe

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Jan 22, 2000
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do you poeple watch tv and think that it is laggy, quess what tv images are 20 frames per second... that's right 20 [unless I've heard wrong but I doubt it]. Another thing the frames per second that UT shows can't possibly be right half the time. I've had uber chopiness and readouts like 120 frames. Mostly I'm in the 40's, again I don't trust it, but you can visibly see choppiness.

Also I notice no lag and I have a measily p2 400 mhz oc to 448 192 mb ram and a V5 5500. I doubt there is any coerlation (despite my distaste for nvidia; die nvidia die) bewteen gf2 users and complaints of lag but every single person I have ever seen who complained has used a gf2. I don't know what to say, but I have noticed that. Are you people running d3d or open gl?

Map and the world maps with you.
 
E

element

Guest
Tv is not 20 fps. And its not the same as computer game fps either. The following is an excerpt from Lycos Webpoedia:

"Television in the U.S., for example, is based on the NTSC format, which displays 30 interlaced frames per second (60 fields per second). In general, the minimum fps needed to avoid jerky motion is about 30."

Notice they say interlaced. Computer screens are not interlaced. Also TV has motion blur which diminishes any notice of jerkiness beside the fact that it is already running at 60 fields per second anyway.

Another point to be made here is that the frame rate counter in games like UT show the average framerate. Unfortunately dips in framerate can bring it well below the average and that is when you'll notice chopiness. TV is always 30 frames per second and never dips any lower.

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"He has a right to criticize who has a heart to help." -Abraham Lincoln
 

Galaddin

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Mar 15, 2000
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Heheh I too own a Dell. ShakKen seems to think that preassembled computers are evil.. :rolleyes:

It's a wise person who knows the difference between free speech and cheap talk.