View Full Version : No CROSSHAIRS????

27th Jan 2001, 01:51 PM
Is it possible to enable the crosshairs??
Thanx for ur time:)

27th Jan 2001, 02:01 PM
No, there are no crosshairs. That's the point. Also, that's the way the guns really sound. No, grenades shot from either the M16A2 or the H&K69 shouldn't explode unless they've traveled a certain distance. No, the M16A2 does not and should not have fully automatic fire. Yes, you should read before you post.

<IMG SRC="http://www.lumiere.net/~cloud/sig.jpg"">
I make dead people.

27th Jan 2001, 02:23 PM
lol Sublime.

The reason crosshairs don't exist is because INF is a real life mod, and the team is trying to make it as real as possible (to the certain extreme which defines realism between a gaming environment).

<a href=http://thrash123.unrealengine.com/>-Thrash123-</a>

<img src=http://www.planetunreal.com/legends/thrash123/t123lrsigstone.jpg>
<a href=http://www.planetunreal.com/legends/>Legends Reborn</a>
Texture Artist

/ME gets a martini

27th Jan 2001, 02:32 PM
oh, and yes we know the ak is ugly also (i bet you forgot that one sublime) :D

if you do not like somebody, it doesnt mean that you hate them

27th Jan 2001, 02:41 PM
And no, you can't rocket jump. And yes, in real life getting shot does kill you. And no it isn't a bug that grenades explode if you pull the pin.


27th Jan 2001, 02:54 PM
If the grenade explodes when you pull the pin it IS a bug.
The cotterpin holds down the priming lever(?) and the nade does NOT go live until you release that lever spoon thingy. At least not the ones I've been using.... But I could be wrong! ;)

Nitpicking is a fun hobby, don't you think?

Peace! (Will Smith in ID4)


27th Jan 2001, 02:55 PM


27th Jan 2001, 05:23 PM
<BLOCKQUOTE><font size="-1">quote:</font><HR> Also, that's the way the guns really sound [/quote]

some are close, some are far off.


27th Jan 2001, 05:30 PM
LmPyGrVy, which weapons do you think are way off?


27th Jan 2001, 08:18 PM
NO, NO, NO!!





28th Jan 2001, 11:41 AM
and you walk so slow because you are not RUNNING FOREST, RUNNING, RRRRUUUUuuuuunnnnnn

DO NOT, ask what you can do for country
ASK, what your country, can do for you

28th Jan 2001, 02:40 PM
I would like to start by saying that sig should be taked off simple because its stupid, i have no problem w/ it. Other than the fact its stupid. Number two the Purpose of downloading infiltration is to play a all out fullly realisitc militarisitc mod. In real life you do'nt have cross hairs, so you don't have cross hairs in INF.


Blame deflector
28th Jan 2001, 07:14 PM
Use the weapon's iron sights or scopes by using ALT-FIRE.

You dont walk around everyday with a reticle floating in
front of you, do you? :rolleyes:

"Can we all get along?"
-Rodney King.

28th Jan 2001, 09:55 PM
I like the way the flames are headed. Now instead of just cursing the poster off you give a full sarcastic breakdown!

btw I really am praising this atleast it is informative and it's humorous to read for those in the know.


28th Jan 2001, 10:11 PM
Tell me, do you walk around with a little glowing + floating in front of you all day? I think not.

Lizzy Borden took an axe...

29th Jan 2001, 12:13 AM
I do


29th Jan 2001, 12:19 AM
i dunno...After i have a few sipps of my "magic sauce"(vodka
) i see some pretty wierd **** floating in front of me.


29th Jan 2001, 12:57 AM

29th Jan 2001, 01:22 AM
<BLOCKQUOTE><font size="-1">quote:</font><HR>"Tell me, do you walk around with a little glowing + floating in front of you all day? I think not."[/quote]

What, you mean that giant glowing plus isn't supposed to be there? Hmmm, perhaps I should have my eyes examined... :D



29th Jan 2001, 01:52 AM
so you mean i'm not supposed to have a glowstick taped to my head?


29th Jan 2001, 04:52 AM
You could try to stick some gum in the center of your monitor :D
Not that it would help with these smooth aiming guns!

It's a piece of KeeK!

29th Jan 2001, 06:20 AM
you guys who haven't fired those guns before shouldn't keep thinking that the sounds are exact, because they're not. they sound close, but they lack a bit. hard to explain - even the suppressed mp5 is not quite there. some of the sf sounds are closer to the real thing, but even some of the sf sounds are off as well. some friends of mine in the military agree with me, so i'm not the only one who thinks so.

JohnnyT <-- that's me --

Hi honey! I'm home!

Gener@l Motors
29th Jan 2001, 07:45 AM
I actually downloaded a set of crosshairs from fileplanet INFcrosshairs.zip and also a gadged called SpiffyIRgogles.

but it was actually not working properly :mad:

The general

Gener@l Motors
29th Jan 2001, 07:52 AM
check this out....works like ****

29th Jan 2001, 02:48 PM
You know, technically that could be considered cheating.



29th Jan 2001, 03:08 PM
yeah, try not to use it online, guys.

It's a wise person who knows the difference between free speech and cheap talk.

29th Jan 2001, 06:44 PM
I would say that was cheating. whats the point of the aiming function if some idiots are gonna install a crosshair mod?? Lets not get into CS territory before 2.85 even comes out.

29th Jan 2001, 06:52 PM
Never use that crossair !!!!!!! Grrrr

{Just REALITY. Other things are unnecessary}

29th Jan 2001, 07:20 PM
Not to worry, as far as I know... I do believe it is a mutator and not a hack so if the server isn't running the crosshairs, the clients won't be...


29th Jan 2001, 09:02 PM
thank god (thankyou, thankyou for these blessings god) :D

DO NOT, ask what you can do for country
ASK, what your country, can do for you

29th Jan 2001, 10:30 PM
u kno, i don't think that that crosshair mutator will move with the gun. In the end, that means that the bullets will not go where the crosshair is pointing, so LET them fools use that crosshair mutator if they want to, that's what i say.

29th Jan 2001, 11:09 PM
Yeah but, most of the dead people I've seen in real life don't shimmer, of course that may be something limited to dead military, which I decidedly have little experience with.


30th Jan 2001, 01:40 AM


30th Jan 2001, 10:14 AM
haha thats funny :D :D :D :D :D

In war there is no substitute for victory.

30th Jan 2001, 10:58 AM
hmmm... some odd people here since last I posted.

The crosshair mute doesnt work, the bullets do not fly center - I thought you guys knew that.

Sounds - well... i dont think that chocolate tastes the same anywhere in the world. Similarly, sounds do not seem the same to different people around the world

Cheating. When you have such an easily modified game engine such as Unreal, cheating is bound to happen. Add to the fact that the world is filled with lots of ... let's not say immature, disrespectful people. This is why we will never achieve a Utopian society and why cheating IS going to happen.

30th Jan 2001, 07:34 PM
Due to the 'free-aiming' nature of the guns, the crosshair mutator is pretty useless.

Happy Out

"Just Keeping It Happy"

30th Jan 2001, 09:21 PM
it could give you some hinting if you plan on target straffing

DO NOT, ask what you can do for country
ASK, what your country, can do for you

30th Jan 2001, 09:38 PM
I like the idea of using the iron sights on the gun instead of crosshairs, but having the gun move on the screen instead of your whole view is damn annoying... Sure, to some people this may seem more realistic, but in real life I don't have to move my arms to the left of my view to turn my head.

I think having the gun aim like it does now is cumbersome and is, in a way, trying to be too realistic. Anyone ever play that game Trespasser? The developers went way over the top with arm movements, giving you control of each joint in your arm. The only thing they succeeded in doing was making simple actions like using a phone impossibly difficult. It was like trying to learn all the basic motor skills you learnt as a baby all over again, but with a keyboard.

While the aiming system in Infiltration is no way near as bad of this, it would be nice if there was at least be an option to fix the gun in the center of the screen while aiming, like the old Beretta (sp?) aimed in Inf 2.7*. It's much easier to play like this, and also a lot more fun.

- Versix

30th Jan 2001, 09:47 PM
yea, but, at the begining of 2.80, when every body saw the aiming system, they stood in awe, as they watched the gun sights go up and down and all around

BUT NOW PEOPLE ARE JUST PLAIN SPOILED, and they seem to dislike the aiming system

DO NOT, ask what you can do for country
ASK, what your country, can do for you

30th Jan 2001, 09:58 PM
Spoiled?! I really don't see how...

But anyway I wasn't playing UT at the time of Inf 2.8, I kinda had a break from 2.75 or something then came back and found we were up to 2.82... and thought to myself as I loaded it up, "What is this menu BS? What have they done?!?!" Then I actually started a game and... well, there's a reason I like Strike Force better than Inf now. Fix (actually just add an option) this damn free aiming stuff and get a decent menu system (which I read has been done for 2.85) and Inf will rock once more.

- Versix

30th Jan 2001, 10:23 PM
Don't play. Bye.

<IMG SRC="http://www.lumiere.net/~cloud/sig.jpg"">
I make dead people.

30th Jan 2001, 10:29 PM
Agreed... anyone who played 2.8 and thought "What have they done?!?!" probably isn't the kind of player INF is made for.

In Orwell's hell, a terror era comin through,
but this little brother, is watching you too.

30th Jan 2001, 10:34 PM
Remember that guy (what was his name?) that was pissed that the Infiltration team had changed the models with 2.8+ and wanted them to go back to the original 2.75 models because he thought they were "better"? I guess it just goes to show you, you can't please everyone. No matter how cool something is, there will always be someone who hates it.



30th Jan 2001, 10:37 PM
The free aiming system is probably one of my fave features in INF. It is so much cooler than having a fixed aim system. I mean you can actually spray a target with bullets. And i think it really adds so much to the feel of the game. You dont get the impression that your an old star wars figure with arms that only move up and down.

Nah i second that, if you dont like the aiming system maybe INF isnt for you.

30th Jan 2001, 10:39 PM
There's no need for crosshairs. You dont have them in real life why would you spoil the fun odf difficult war :).


2nd Feb 2001, 06:06 AM
An option is all I'm asking for... not a total rehaul of the aiming system. Although (without looking at the code or anything) now that I think about it, there could be quite a bit of work required for one tiny option. From the response my request got; I guess it's back to Strike Force. Although I wish they'd lose the crosshairs while not aiming.

- Versix

[This message was edited by Versix on Feb 02, 2001 at 06:13.]

Acey4 NA
2nd Feb 2001, 10:57 AM
It's not that difficult to aim with the iron sights ya know, Its just like cross hairs, except they are real. :rolleyes:

"I'm pulling for ya, we're all in this together."-Red Green

4th Feb 2001, 03:15 AM
No crosshairs is fine... and the free aiming system is also great, as a side effect it makes a crosshair in the middle of the screen pointless... so something like that crosshair mutator is absolutely useless.

4th Feb 2001, 09:43 AM
Well IF that crosshair patch did work i wouldn't use it any way. And i think the current INF aiming systum is better that any other i've seen.


<p ALIGN=CENTER>http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=864096938 </p>
<p ALIGN=CENTER><font face="Verdana, Arial, Helvetica"color="#A5AA56" size="2">One Shot, One Kill ,No Mercy</font> </p></font>

Cap'n Beeb
4th Feb 2001, 10:10 AM
I'm all for the aiming system of Infiltration, sure beats the pants off anything I've seen in a while.

Iceman: That is a really kewl sig pic :cool:

I want to do my part to make the world a better place, but murder is illegal.

4th Feb 2001, 01:01 PM
You certainly can't please everyone... I, for one, don't mind the menu too much and I absolutely LOVE the aiming. I have played SF but I continually come back to Inf, time and again. To those of you who don't like the aiming or those who keep whining about 'no crosshairs'..go play Inf 2.75 or TO or SF and leave those of us who love 2.8* alone. Personal preference is one thing, you certainly are entitled to your opinions, but I severely doubt that you are going to get the Inf crew to change the aiming..too many people like it the way it is. Crosshairs are bad, mmmmmmkay? :D

I am the Walrus, koo koo kachoo.
Why do people insist on putting their 'two cents' in when they don't have a penny to spare?

4th Feb 2001, 04:20 PM
The aiming system is the best but what you should do is practice with everygun to aim from the hip and it pays off in the log run i can shoot damn near perfect in hip. Practice makes perfect.

Guns don't kill people, I kill people with guns!
Dr. Pretorious from Bride of Frankenstein

Tuttle INF
5th Feb 2001, 02:06 AM

INF's definitely got the best aiming system I've ever seen. I'll stand behind it til the day my computer explodes.

As for SF, all I can say is, play it if it makes you happy. I'll stay with INF.

5th Feb 2001, 05:59 AM
Just a remarque : INF aiming system is cool, but it hasn't been created now : Hidden and Dangerous already used this system :p :p

<FONT COLOR="red">Member of the </FONT><A HREF="http://www.robotechlan.com/freespace2><FONT COLOR="blue">Freespace 2 Robotech mod</FONT></A><FONT COLOR="red"> team. Pay us a visit ;)</FONT>

5th Feb 2001, 08:34 AM
True, but Hidden and Dangerous never really reached the popularity that I (personally) think it deserved and it certainly isn't as popular as UT, so unfortunately many people may think that the aiming was completely the idea of the Inf team. Nevertheless, those of you who don't like it...play Strike Force, it's a better mod anyway!(LMAO)..or maybe stick with TacOps, way better than both SF or Inf!(ROFLMAO) :D

I am the Walrus, koo koo kachoo.
Why do people insist on putting their 'two cents' in when they don't have a penny to spare?

5th Feb 2001, 11:29 AM
I hope that was sarcastic, Mason.


5th Feb 2001, 11:50 AM
Oh my God YES! In no way, shape, or form do I think SF or TO are better than Inf. SF bots used to be better, but now I don't think that is the case. TO bots are ridiculous, to say the least..not to mention the hostages. Now, don't get me wrong, I have played both and I actually enjoyed SF(love the maps), but Inf is where it's at. CROSSHAIRS ARE EVIL..or as Bobby Bouchet's mom from the Waterboy might say.."Crosshairs are..the DEVIL!"

I am the Walrus, koo koo kachoo.
Why do people insist on putting their 'two cents' in when they don't have a penny to spare?

5th Feb 2001, 11:54 AM
I would've posted more of my opinions on those mods, but I really don't feel good about bashing other peoples' hard work. Both mods have some good points(one more than the other) but Infiltrations' weapons, loadout system, models, etc. combine to form a more complete package, as far as mods go. I bought Project IGI(good game), but I STILL spend more time playing Inf. I only mention this because it reminds me of a sort of Inf/DF hybrid with more terrain and single player missions. One problem however..IT HAS CROSSHAIRS!
Crosshairs are BAD, mmmmKay?!
I am the Walrus, koo koo kachoo.
Why do people insist on putting their 'two cents' in when they don't have a penny to spare?

Tuttle INF
5th Feb 2001, 11:59 PM
Yes, Hidden & Dangerous did it first, and I loved that game for it. But, I think INF does it better. Although that might be because I never ran across the "hungry earth" bug in INF.

I can't play a regular FPS without shuddering now. Is it bad when you look for "Aim with the iron sights" on the back of the box?

6th Feb 2001, 03:34 AM
<BLOCKQUOTE><font size="-1">quote:</font><HR> The free aiming system is probably one of my fave features in INF. It is so much cooler than having a fixed aim system. I mean you can actually spray a target with bullets. [/quote]

YEAH! free aim kicks ass!....... now all i need is a bigger clip for the mp5, so i can shot the guy standing behind the guy i just "free aimed" my clip into ;)

hehe, j/k the aim-dot roolz :)

<center><OBJECT ID=sleepy1 WIDTH=320 HEIGHT=80>
<PARAM NAME=movie VALUE="http://www.geocities.com/gb1_nz/GIFed2.swf">
<PARAM NAME=quality VALUE=high>
<PARAM NAME=bgcolor VALUE=#000000>
<EMBED src="http://www.geocities.com/gb1_nz/GIFed2.swf" quality=high bgcolor=#000000 WIDTH=320 HEIGHT=80 TYPE="application/x-shockwave-flash" PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash">

6th Feb 2001, 05:09 AM
I'm totally on the no-crosshairs side of this debate. Crosshairs look plain silly to me now when I see them in other games...

For those of you who think aiming at the hip will give you an advantage, I should point out the accuracy of the gun itself is reduced unless you're in aim position. So unless you're in very close-quarters combat, the guy aiming his weapon will pump half his magazine into you before one of your rounds hits him (statistically speaking of course)...


Infiltration Battlegrounds (http://www.phragdoctors.net/users/phrag7/)

6th Feb 2001, 09:43 AM
<BLOCKQUOTE><font size="-1">quote:</font><HR>Just a remarque : INF aiming system is cool, but it hasn't been created now : Hidden and Dangerous already used this system [/quote]

H&D just pasted a pretty sprite over your screen. Bullets had random spread even when in aim mode. I thought it was great back when i still played it but INF's system is infinately better.

Crosshairs are for wimps :)

Killing stupid people is not just a hobby, it's a way of life.


Official World War 2 Online (http://www.wwiionline.com) Infiltration (http://http:/www.planetunreal.com/infiltration) pimp

Visit Study and Operations Group (http://sog.valvenews.com) the no1 Nam mod in the works.