View Full Version : D3D , again...

25th Feb 2001, 09:09 AM
I do not agree with some guys who say OpenGL has better framerate than D3D . I suppose i really depends on the machine cause with my Geforce2 gts (and PII 450) i get better framerate with D3D .
But that was not really the subject of my post . Actually i've a problem with D3D and detail textures that's been bothering me for way too long . The detail texture pattern that is on the floor (or every detail texture at about 5 feet from the player's view) seems to be "flickering" (it appears and disappears very quickly , instead of being slightly blurred). For anyone who uses D3D with detail textures turned on , do you have that same problem ? What i wanna know is : IS IT AN UNFIXABLE PROBLEM ?

25th Feb 2001, 10:11 AM
1) I think frame rates with different drivers depend on what display drivers you are using, so it will vary from person to person.

2) The flickering problem is a issue with your display drivers. I used to have it when using D3D in Deus Ex when I had my Viper II. Try another set of display drivers.

<a href="http://roguescript.hypermart.net"><img src="http://roguescript.hypermart.net/lib/images/other/forumsig.gif" alt="Infiltration Tactical Database" style="border: 0px solid #003000"></a>

<span style="font-family: Verdana; font-size: 8pt; color: #F5B800; font-weight: bold">"When one hunts monsters, one must be careful not to become a monster oneself—for when you look deeply into an abyss, the abyss looks deeply into you." -Nietzsche</span>

25th Feb 2001, 10:46 AM
I got the same problem when I run it in D3D. The gun textures flicker. This dosent happen when I run it in OpenGL, but I get bad frame rates. (OGL= 20-30fps D3D= 50-60fps)

25th Feb 2001, 01:51 PM
got the same thing. and i used many different display drivers,and settings.


25th Feb 2001, 02:07 PM
i get the same thing. i've tried every single epic d3d.dll and at least 15 sets of nvidia drivers for my tnt2. i just switched to ogl and it went away, but the frame rate isn't quite so good in places. oh yeah, in d3d, the flickering textures steady in 16-bit rendering.


<a href="http://aheinzmn.resnet.rutgers.edu" target="_blank">My kick ass web page</a>