Annoying Speedy Gonzales (285.3)...

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R-Force

(IF)
Nov 21, 2000
1,060
0
0
48
Canada, Quebec, Terrebonne
Yesterday i played several hours on the same server with about the same peoples the whole time... What did strike me is just how fast a few of the players could move around... Come on, i doubt any soldiers could run that fast, let alone zig zag and go back and forth gun blasing as they could (285.3)... Even with my light loadout (well, i could have stripped the pistol and the grenades) i could not match their speed, let alone kill them with anything but a lucky shot...

Besides that, hearing them comming was very difficult since only about 1 of every five step i could hear from them, and that really annoyed me!

Well, you can tell i did not do too well against them. I did a few kills but i got more than my fair share of bullets :(...

I believe some players have found a way to abuse of the current bulk system (already quite forgiving) and gain extreme speed. I guess they load up with a single gun and few bullets and pick up the rest...

I know enough to know that I don't know enough.
 
K

Kefuddle

Guest
I agree. It looks pretty silly seeing guys zoom over the bridge in Kosovo. If RL physics were implemented, they would be getting some air on the way over.

However, it does make sniping in these small maps a bit harder, which is probably a good thing :rolleyes:
 
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itskeiagain

Guest
I agree with the problem of Speedy Gonzales in INF. I think that the speed should be slowed down when running, and also running sideways and (especially)backwards should be a lot slower than running forward.

 

R-Force

(IF)
Nov 21, 2000
1,060
0
0
48
Canada, Quebec, Terrebonne
I completly agree with Beagle_One : Moving forward should be the fastest while moving sideway should be slower and backward the slowest... This should mostly affect running but walking should also be that way, to a lesser extent. In real life we feel more at ease going forward than any other way, we don't go backward too much because of the risk of tripping or ramming something...

I know enough to know that I don't know enough.
 

Dracil

First Poster of new INF forums
Jan 14, 2000
874
0
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Taiwan, now in UC Berkeley
Wait a minute. If you said they were running faster than you could with a loadout with only a pistol and grenades, then they may be using the infamous speed hack prevalent in CS.

INF3.gif
 
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Death_Wish

Guest
Yeah the annoying spead hack. Not only did it affect CS but it worked on anything HL. Maybe someone found out a way to do it in UT.

What doesn't kill you, can hurt really bad
 
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itskeiagain

Guest
SO2

Well, if you've played Spec Ops2(and I'd bet not many have since it's really a buggy game), you'd notice that your character moves more realistic(to a certain extent). For example, he(the character) looks over his shoulder and moves slowly when walking backwards, rolls sideways when in prone position, smooth animation movement when changing posture(not instant, more like in OFP), etc.

Well, this thread is about running but I thought I'd mention other things that could be more realistic if I could help it. :)
 

Wikkan

Dickhead Fulfilled!
Feb 15, 2001
1,350
0
0
From how I heard the speed hack works, you would need an unimaginably fast computer to do that with the Unreal Tournament engine.

About running, and moving, and strafing... The way it's done makes it feel like you are on a moveable rail, or a hovercraft or something, with the ability to stop on a dime. It sort of seems like you slow yourself down, but you slow in less than a second. Maybe increase the slowdown time when stopping mid-sprint/walk.

For strafing I think it should be all the more harder to get a shot off, like make the gun go more erratic than just bobbing up and down and a little to the left.

When moving in one direction and quickly changing it, ie: running forwards then running backwards, and strafe running left and then strafe running right; this should be changed by making you stop for a second before changing directions. Doesn't seem too hard to implement, but I know flock all about coding.

Vancouver BC. 1.5 million people- two Bridges.

"That r0x0rz m3y3 b0x0rz"- Phatcat

o_O WUNK!
 

ShakKen

Specops Spook
Jan 11, 2000
3,608
0
0
www.planetunreal.com
I said before we would be tweaking all the movement values. I'm getting pretty tired of having to deal with the same topic again and again.

WHEN WE CAN DO IT WE WILL DO IT. BUT IT WILL BE DONE.

Enough already. We do the work, you do the waiting. It seems a better than fair deal in your court.

End of conversation.

shakinfil.jpg
 

The_Fur

Back in black
Nov 2, 2000
6,204
0
0
www.rlgaming.com
Inertia should definately be a factor
*bump*

<A HREF="http://www.rlgaming.com" TARGET=_blank>
page

Reviewer, Contributing Columnist Real Life Gaming</A>

Newcomers please check here before asking questions that might allready have been answered,
a little effort goes a long way.
 
T

Trak

Guest
Server side

Seems like I read somewhere running speed is a server side option. Maybe some servers have it at a higher speed than others. I think I read one of the team members saying that if you want a more realistic movement that the speed should be turned down 10%(?). Hopefully this is the case and that people who run the servers will see what's up.
 

LordKhaine

I sing the body electric...
Dec 6, 1999
5,636
0
0
41
UK
Visit site
I think the current run speed is spot on. Has it ever occured to you that the guy running past you saved his stamina for when it was needed? :p

If you cut the speed, you will make the game a snipe fest. And how much fun would that be? :rolleyes:

angryfire.gif
LordKhaine
angryfire.gif


"There is no peace among the stars, only an eternity of carnage and slaughter and the laughter of the thirsting gods."
 

Col.Sanders

New Member
Oct 12, 2000
443
0
0
isn't there a server variable we can set to slow down the max player speed? I was looking for it, but couldn't find it.
 

Wikkan

Dickhead Fulfilled!
Feb 15, 2001
1,350
0
0
Sorry Shakken, many apologies. Didn't know this was already adressed (though I kinda figured, just adding my 2 cents Canadian to the whole topic).

Vancouver BC. 1.5 million people- two Bridges.

"That r0x0rz m3y3 b0x0rz"- Phatcat

o_O WUNK!
 
D

Death_Wish

Guest
I think that the movement speeds are fine.

What doesn't kill you, can hurt really bad
 

GalacticBulge

I am the BULGE!!
Jun 18, 2000
121
0
0
46
Woah there, horsey..

Calm down Shakken! You came off a little rude there, bro.. I understand that you're peeved about this topic, but many here haven't seen this anywhere else on the boards, so take it easy on us.. There's no need to be rude.. :p

etacarinae.jpg

-GalacticBulge
 
S

Sarusa

Guest
I dunno what u r talkin about!

I havent really noticed any change in speed from the originall release of 2.85 to the now 2.85.3. I've been playing on the SOB servers ther whole time and I havent seen any super fast players so maybe its the server your playin on??
 
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DLL

Guest
ShakKen,
The guy was just venting a little and seeing if anyone else has similar problems and/or thoughts about the subject. If he was suggesting a change he would have made his post in the Suggestions forum, which he didn't.

This is the general discussion forum where people discuss things, and a discussion was going on.. that's all.

You also basically reprimanded me for making a new weapon suggestion in the suggestions forum, when it clearly states that it's permissible to do so in the FAQ. I realize that some people make some outrageous demands for a free mod, but are you trying to dissuade people from using the forums at all?



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