View Full Version : Inf 2.7 and Relics
15th May 2000, 09:34 PM
The "Vengance" relic from the UT Bonus Pack does not work properly in INF 2.7. Any ideas or is this on purpose?
The other relics seem to work fine...
16th May 2000, 06:42 PM
My educated guess would be since Inf replaces all the regular UT weapons (and the vengance relic being a redeemer explosion) Its causing conflicts. It its not on purpose, but it very easily could be seeing how Inf is a real life mod and a hand held thermo nuclear weapon isn't too realistic. /infopop/emoticons/icon_smile.gif
-Aspire or Expire-
16th May 2000, 09:55 PM
Ah.... but it is so much fun... the "Vengance" relic adds some spice to killing someone (although I admit, it is not realistic, but if I wanted that, I wouldn't be playing UT!).
Is there any way to override this probable replacement for the Redeemer explosion?
19th May 2000, 10:31 AM
My guess is that you have the "drop items" feature turned on. This causes the relic of vengeance to be dropped like any other item (jump boots, damage amp, invisibility, etc...). I have found that turning off the drop items feature will allow the relic to work properly.
21st May 2000, 06:12 PM
Thanks! I'll give it a shot!
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