The regular UT maps often feature 2 skyboxes. I just found out why, and I've got some questions about it.
One of the skyboxes has the skyzoninfo bhighdetailsomething set to false, and it features a simple skybox. The other features another skyzoneinfo, with the bhighdetailsomething set to true, and it features almost the same skybox except for the fact that there's is more stuff in it, like a sun, and some planets, and some other ways of lightning.
In game this results in the folowing: When highdetailactors is set to true you will get to see the highdetail version of the skybox, with suns and planets and stuff. When set to false you will get to see the simple version.
What I wanna know is this: can I use the bhighdetailsetting to make my levels run faster on slower systems when they disable the highdetailactors? Take a lantern, if that would be set to highdetail, it may not show up with that particular setting disabled, increasing performance. I haven't tried this yet, and the simplest way to figure it out is to actually try it, but maybe some of you guys know more about this subject.
It kind of bugs me that there's no help file with the editor. For instance: you'd have to look at levels to actually figure out what special lighting does. And I still don't know how to use the alternate pathnode.
Hope you guys can help me out.
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It never hurts to help ...
One of the skyboxes has the skyzoninfo bhighdetailsomething set to false, and it features a simple skybox. The other features another skyzoneinfo, with the bhighdetailsomething set to true, and it features almost the same skybox except for the fact that there's is more stuff in it, like a sun, and some planets, and some other ways of lightning.
In game this results in the folowing: When highdetailactors is set to true you will get to see the highdetail version of the skybox, with suns and planets and stuff. When set to false you will get to see the simple version.
What I wanna know is this: can I use the bhighdetailsetting to make my levels run faster on slower systems when they disable the highdetailactors? Take a lantern, if that would be set to highdetail, it may not show up with that particular setting disabled, increasing performance. I haven't tried this yet, and the simplest way to figure it out is to actually try it, but maybe some of you guys know more about this subject.
It kind of bugs me that there's no help file with the editor. For instance: you'd have to look at levels to actually figure out what special lighting does. And I still don't know how to use the alternate pathnode.
Hope you guys can help me out.
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It never hurts to help ...