View Full Version : UT 413 patch is out...
27th Mar 2000, 11:38 PM
Does it fix the problem where Infiltration completely screws your weapon prioritisation settings?
I didn't see it mentioned in the list of changes.
28th Mar 2000, 12:51 AM
Actually, it completely screws up Infiltration. /infopop/emoticons/icon_frown.gif The guns no longer fire (it seems to be a problem with the ammunition classes), some player meshes are grotesquely stretched, and the bots become confused and just stand in one place. There are probably more problems, but I gave up before I could find any (although I did manage to kill one bot that was standing on a set of stairs by bouncing on his head over and over). /infopop/emoticons/icon_smile.gif The only good thing I can find about the patch is that I won't have to type "iamtheone" every time I want to turn on the "fly" option to check out a map that I'm working on. /infopop/emoticons/icon_smile.gif
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.