das_ben
23rd Apr 2000, 05:39 PM
sometimes ut gets crashed on my computer when i play infiltration with this [or a similar] failure message:
Genaral protection fault!
History: TouchTo <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/shy.gif eginTouch <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/sleepy.gif heckEncroachment <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/embarass.gif arMoveActor <- UObject:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif rocessEvent <- (INFIL_UTBallisticHidden DM-DesertRaid_INF.INFIL_UTBallisticHidden_134,Function Engine.Projectile.Touch) <- TouchTo <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/shy.gif eginTouch <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/pukey.gif oreAcor <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif hyProjectile <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif erformPhysics <- AActor::Tick <- TickAActors <- ULevel::Tick <- (NetMode: 0) <- TickLevel <- UGameEng:Tick <- UpdateWorld <- Main Loop
...maybe somebody know about that and can help me?
-reaper was here-
Genaral protection fault!
History: TouchTo <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/shy.gif eginTouch <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/sleepy.gif heckEncroachment <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/embarass.gif arMoveActor <- UObject:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif rocessEvent <- (INFIL_UTBallisticHidden DM-DesertRaid_INF.INFIL_UTBallisticHidden_134,Function Engine.Projectile.Touch) <- TouchTo <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/shy.gif eginTouch <- ULevel:http://dynamic.gamespy.com/~unreal/modcentral/html/pukey.gif oreAcor <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif hyProjectile <- AActor:http://dynamic.gamespy.com/~unreal/modcentral/html/sarcblink.gif erformPhysics <- AActor::Tick <- TickAActors <- ULevel::Tick <- (NetMode: 0) <- TickLevel <- UGameEng:Tick <- UpdateWorld <- Main Loop
...maybe somebody know about that and can help me?
-reaper was here-