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View Full Version : In game MUTIPLE PROBLEMS!!!! Help!!!!! Game is screwed!


xutx
6th Nov 2000, 12:51 AM
Id first like to say this vesion is kinda dumb in the other version it was easy to understand. Anyways here are my problems with this game:
(1)Some levels i play if i stand dtill for more then 8 seconds a loud high pitched sound that doesnt stop until i kill myself(In the game).
(2) Where the heck is the silencer and stuff? How do you activate it? I bought it but i dont got it in the game.
(3) How do you set it up if you want to play just an plaing old DM with the INF weapons laying around with there add-ons(Silencer....)?
(4)I configured the action keys or what ever the new features are. How the heck do they work???
(5) What happend to the Bazooka?
(6)When i go to training it says "unable to find map" WTH?
(7)What is that thingy for on the grenade launcher? I think it helps you aim but how????
(8)Why is this version so darn hard to figure out and use?????????
(9)What is the INfiltration mutator do?
(10)Who is going to be the next president?
(11)Wheres Waldo?
(12)When is there goin to be more weapons out and stuff???

Thx

Keiichi
6th Nov 2000, 01:37 AM
1: I've never encountered a bug like that.

2: Go to the Options/Loadout menu. You can select wich weapons and equipment you want from there. Once you've made your choice, hit "save" and exit back to the main menu.

3: You can still play standard Unreal Tournament maps, but weapons will no longer be found lying around the battlefield. However, bots wil drop their weapons when killed (if you have weapon dropping enabled), so you can still pick up weapons other than those in your loadout.

4: Pressing the Quick Action button will bring up the weapon currently selected as your quick action item (Ka-Bar, M67 Grenade, Beretta M9, Desert Eagle). pressing it again will return you to your previously selected weapon. You can change your quick action item by opening up the Quick Action menu (default PageUp) and selecting a different secondary weapon from your inventory.

5: The AT4 was removed. It really has no place as an anti-personel weapon. Maybe if drivable vehicles are implemented, it might make a come-back.

6: You have to download the seperate 40MB map pack. It's a required download, so you might as well start it right now. You'll have to download it eventually anyway.

7: The ladder sights on the HK69A1 are used by hitting the Switch Weapon Mode key. It'll tilt the weapon up so that you can aim through the various slots. Each slot represents a different range (100, 200, 300, and 400 meters). You'll have to estimate for yourself how far away the target is.

8: Read the manual (http://www.planetunreal.com/infiltration/manual). It's not that complicated.

9: Infiltration mutator? I haven't a clue. Probably just a relic from version 2.75 that got left in by mistake.

10: Al Gore. Deal with it.

11: Right in front of your eyes.

12: The online patch should be released in about two weeks. Rumor has it that a new player model and weapon might be included. After that, monthly weapon add-ons should become the standard.

-Keiichi

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Necrophage
7th Nov 2000, 02:35 PM
Problem #1 is the "Reverb Problem". Turn off reverb from the advanced option menu:

Hit Tab for the mini-consol and type "Preferences"

Click the Audio plus-sign thingie.

Go down to "Use Reverb" and set it to "False"

That should fix it.

---------------------------------
Killin' ain't easy,
but it's necessary,
that's why I'm chasin' bots
like Tom chases Jerry.