Opus
30th Nov 2000, 09:13 AM
Infiltration was THE mod until version 2.82. One of the reasons I liked it so much was the element of realism it envoked. The absence of a crosshair, aiming via a weapon's hardware, damage inducing falls, etc. all served to make Infiltration the best military simulation out there. Until version 2.82.
2.82 contains all these features, with one devastating addition: the view bob. From the outset, the view bob setting in the original Unreal was intended to give the player a sense of walking and movement, so that the FPS experience didn't end up feeling like Descent. In Infiltration 2.82, this feeling is necessary, but implemented extremely poorly.
When we humans walk, the muscles in our neck and shoulders compensate for the movement and attempt to keep our head on a even keel. Without this compensation we would quickly fall ill, much the same way we get motion sickness from a variety of situations. Unless you have medium to severe motor-neural problems, the perception is that of a smoothly flowing movement - not a violent bob swishing back and forth.
Infiltration 2.82's implementation of the view bob takes away from this basic (real) fact. I understand what the developers are trying to do. Anyone who has tried to sight a gun while walking knows how difficult it can be. I suggest a return of the view bob to it's original intent (i.e. user controlled), and an implementation of bob in the weapons themselves. Or, a view bob of say, .3 for walking and .9 for running (on a 0 to 1 scale). Instead of our whole view moving, the guns themselves should bob about (which I have noticed they do already to some degree).
A word on realism: I concede the fact that no game is truly realistic. In our modern society, especially among generation X (of which I am a part), the horrors of war are forgotten or unknown to all but a few. Nobody wants that level of realism in any game - games are intended to entertain. What individuals and companies are attempting to capture is the thrill inherinent in the Hollywood action thriller, not the horrors of war itself. Indeed, I wonder how many of us would play the games we do if we had experienced first hand actual tactical warfare.
The bottom line: the view bob setting in 2.82 is a cheap fix for a real problem. Developers: remove the limiation! Return Infiltration to the enjoyable expereince it was, instead of its current state of frustration.
Go ahead, flame away. It doesn't matter if I am right or wrong. What matters is the enjoyment, which in this case, has been totally thrashed.
2.82 contains all these features, with one devastating addition: the view bob. From the outset, the view bob setting in the original Unreal was intended to give the player a sense of walking and movement, so that the FPS experience didn't end up feeling like Descent. In Infiltration 2.82, this feeling is necessary, but implemented extremely poorly.
When we humans walk, the muscles in our neck and shoulders compensate for the movement and attempt to keep our head on a even keel. Without this compensation we would quickly fall ill, much the same way we get motion sickness from a variety of situations. Unless you have medium to severe motor-neural problems, the perception is that of a smoothly flowing movement - not a violent bob swishing back and forth.
Infiltration 2.82's implementation of the view bob takes away from this basic (real) fact. I understand what the developers are trying to do. Anyone who has tried to sight a gun while walking knows how difficult it can be. I suggest a return of the view bob to it's original intent (i.e. user controlled), and an implementation of bob in the weapons themselves. Or, a view bob of say, .3 for walking and .9 for running (on a 0 to 1 scale). Instead of our whole view moving, the guns themselves should bob about (which I have noticed they do already to some degree).
A word on realism: I concede the fact that no game is truly realistic. In our modern society, especially among generation X (of which I am a part), the horrors of war are forgotten or unknown to all but a few. Nobody wants that level of realism in any game - games are intended to entertain. What individuals and companies are attempting to capture is the thrill inherinent in the Hollywood action thriller, not the horrors of war itself. Indeed, I wonder how many of us would play the games we do if we had experienced first hand actual tactical warfare.
The bottom line: the view bob setting in 2.82 is a cheap fix for a real problem. Developers: remove the limiation! Return Infiltration to the enjoyable expereince it was, instead of its current state of frustration.
Go ahead, flame away. It doesn't matter if I am right or wrong. What matters is the enjoyment, which in this case, has been totally thrashed.