Crash problem

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MasterShredder

New Member
Nov 29, 2000
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Well everything seemed to be working correctly, until I decided to play around and "tweak" settings.. I changed something under the single player game and when the screen flickered to change display modes, I got a lovely little box with the following message:

General Protection Fault!
History: WWizard Dialog::OnBack <-WWizardDialog::Advanced <- WDialog::OnInitDialogue <- WWizardDialog::OnInitDialog <- WStartupWizard::OnInitDialog <- WM_INITDIALOG <- WWindow::WndProc <- WWindow::StaticProc <- WDialog::DoModal <- ConfigUI <- InitEngine

Oh and i'm running Windows 2000.. Does anyone know what the hell happened, and can this be fixed by a file that the game generated by these settings that I can just delete and all will be better? If anyone can help, it would be much appreciated!

The bitches love me cause they know that I can Rock.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Aachen, Germany
infiltration.sentrystudios.net
that happens on my pc too if INF or UT is forced from D3D full screen mode back to windowed mode or onto the taskbar....

start UT again and ya will get the RecoveryMode dialog... then close it with the cancel button and the "crash" status will be removed....

then INF and UT is playable again

this also happens if ya exit UnrealEd2 btw.

I guess OpenGL does not have this problem... switch to OpenGL while editing such properties that will force UT/INF to be displayed in windowed mode ... then if all is setup switch back to D3D if ya like...

hope that helps,

Beppo

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