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View Full Version : Performance problem


Kristoph
14th Dec 2000, 06:40 AM
I have maybe a solution for the performance probleme a lot of people seems to have. I've noticed that your new model is full of 2sided polygons whereas the original Tournament model only have onesided polys. This is a complete waste of cpu time since it draws polys which won't be seen anyway because they are on the other side of the model. This one is more or less equivalent to dividing by 2 the number of polys in your model without reducing the visual quality at all. I hope this will solve a good part of the problems.
(This one have been tested in the editor by flying inside of the different models).