View Full Version : INF beeps on startup!!!!!
back_draft
20th Feb 2001, 06:39 PM
Damn every time i startup INF it just beeps! MAC USER HERE
ElectricSheep
20th Feb 2001, 10:22 PM
Check to see that the largest unused block of memory is at least the same size as the Unreal Tournament application's <em>preferred</em> memory size. If it is smaller, the Infiltration launcher will fail.
-Sheep
<TT> 0x01F Begin <EM>sheepsig();</EM></TT>
<DIV ALIGN="CENTER"><A HREF="http://homepage.mac.com/pgierke/websketchbook/four.html "><IMG SRC="http://homepage.mac.com/pgierke/esheepsig.gif" BORDER="0"></A>
<SMALL>Source Image? Click above!</SMALL></DIV>
<TT>0x026 End <EM>sheepsig();</EM></TT>
Mac_Fodder
21st Feb 2001, 10:26 AM
I think the largest unused block actually has to be slightly bigger than the preferred size. By about 10 to 15 megs or so. But in any case Electricsheep is right its a memory thing. Also give UT as much memory as you can the INF models and game play are a little more RAM hungry than standard UT. I've found that a reboot before playing, if I've been using my computer for a while will release some of that fragmented memory so that I can really give UT all I've got. Which in turn make INF that much better.
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