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View Full Version : Just a possible problem and a real problem


383Stroker
25th Feb 2001, 10:47 AM
My INF runs great except after alot of dudes get smoked my framerates reach the unplayable area.Is there a way to set configure the rounds so that after everyone dies the round starts over with no dead bodies?? Thats the real problem,here is a possible problem.The bots take my orders but they dont respond like they did in 2.80(i just patched to 2.81,then 2.82),they used to say stuff like "i got your back".Now they dont say anything ever,no big deal but I thought it might be something that will affect 2.85 if its wrong.Any help would be uh..cool and stuff.

Alpha_9
25th Feb 2001, 11:06 AM
In INF 2.82, the dead bodies are removed at the start of every round. Make sure you're running 2.82 & not 2.81 (where piling corpses was a problem).

If you're in the middle of a round, however, & the corpses get a little too much for your framerates, you can bind a key that eliminates all corpses on the map. Open up your "INF28User.ini" file & find where the key assignments are being made. Stick in a line saying:

"[key]=killall inf_core.infc_smale1carcass"

where [key] is whatever key you choose.

As for the bot speech, I've found in general w/ UT sometimes the sound isn't produced, especially when there's a lot going on. But I don't get any abnormal case of "bots forgetting their lines" in INF 2.82. Double check your options settings to make sure bot speech hasn't been turned off somehow.


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Speak
25th Feb 2001, 11:17 AM
Yeh...theres a weird default setting of v2.82. ?You will find that under the Audio settings section, "Play Voice Messages" has been set to "None" as a defauly setting. Just change it back to "All" :D

-Speak

-Dabbling in Edphic Genuflection-

383Stroker
26th Feb 2001, 11:46 AM
I got the bastards replying to me again,and I put it in stand off with 1 maximum kills and the round starts clean of bodies.Both problems fixed thanks to the good people of the forums ;) Oh,but I put the key bind in as told and it doesnt do anything.I bound it to END key,went in to INF,and at the start of the round I shot my teamate in the back til he became a carcass.When I pressed end he was still there.Are you sure you gave me the correct line to bind? anyway,thanks for your help doods :cool:

Lord_Bunker
26th Feb 2001, 04:48 PM
i don't know. i've found that unreal can seem to interpret normal end and keypad end differently. that could be part of it.

Posting only to hear myself type.
Sad But True

383Stroker
26th Feb 2001, 07:08 PM
I didnt think of that thanks ill try the other END key :o

Alpha_9
26th Feb 2001, 11:54 PM
Actually the "killall" command doesn't work if you've committed an immoral act like murdering your own team mate in cold blood... :p

No, really, that's the command line I have in my .ini, & it works fine. Try binding another, more "normal" key if "end" doesn't work.


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