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View Full Version : Weapon Models skrewed... (not criticism)


Speak
29th Mar 2001, 01:34 PM
Okay, tell me whether this has happened to anybody else, but the weapon models seem to have suffered a bit with the 2.85.3 patch.

Problems are:
1) When using the Iron sights on the MP5, there are a couple of chunks missing from the stock.

2) When leaning and aiming with such weapons as the MP5 and M16, there are some bizzare clipping problems ie: seeing into and/or straight throuhg the gun. (Try using the M16, leaning, using iron sights, aim downwards and you'll see what im talking about.

This seems to be a problem which has only surfaced with the most recent patch: 2.85.3

Anybody else experiencing these problems, or is it something to do with my compy (graphics)? Cos ive never had any such problems before, making me believe that it may be a bug type thing...

System: PIII 733
256Mb pc100
Matrox G400 32Mb
Win 2k

BTW, is there anybody else with a system similar to me who also gets POOR performance under UT in general, particularly INF?

-Speak

-32 times less efficient than the normal soldier-

TAG_ScorpioN
29th Mar 2001, 04:23 PM
Yeah I have the exact same problems since the patch =(

DLL
29th Mar 2001, 05:15 PM
I think the problem of seeing inside the MP5 was there with the original 2.85, not the patch.

It's a small bug, doesn't even bother me. I'm sure it will be fixed.



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phatcat
29th Mar 2001, 09:26 PM
yeah, its hard to draw a 3d model without it clipping into your FOV.

just ignore it for now, they will fix it :D

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Mr.HotDog
29th Mar 2001, 10:34 PM
Yeah, I get that too, but only when I run it in OpenGL. Try Direct3D, it worked for me.