View Full Version : Assault time limits
9th Feb 2000, 08:59 AM
It would be cool if the Assault time limits could be customized! If you play in standoff and with inf weapons you just need more time!
9th Feb 2000, 02:11 PM
yeah that would be fine... begin with a longer time and than try to make it in less time!
10th Feb 2000, 09:04 PM
Its already included but a little 'bug infected' in the moment /infopop/emoticons\icon_wink.gif
We simply calculate a new time on startup taking the current playerspeed in the calculation... but unfortunately we hacked in a bit 'too much' so the defenders time will be corruted at the time the teams switch... This should be fixed in the next patch /infopop/emoticons\icon_wink.gif
Lead-Programmer of the Infiltration (http://www.planetunreal.com/Infiltration) Team
Beppo's (http://www.planetunreal.com/beppo) ControledDeath
11th Feb 2000, 10:35 AM
Iwould prefer if it was possible to enter the time in the mod menue or somewhere else. So that everybody could choose how much time he want's to have.
If you try to make well coordinated attacks you just need a LOT of time. and in some usermade maps you have very little time... :-(
Would be cool if you could make something like this. Or just swich off the limit for the first attackers and then the second team has as much time as the first team needed. Even if it was 49:00 or stuff.
12th Feb 2000, 02:37 AM
How bout when you first start to create the game have a customizable window like you have when you add bots? wouldnt that be cool alot of the pre-set times you cant coordinate an attack at all. I perfer a long standoff my self versus hit and run tactics. attack then counter attack- I know the point of assualt after any amount of time you will eventually break thru and win but still...apeace me wha ha ha ha
Kill'em all and let God separte 'em!!!
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