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TheViper
13th Feb 2000, 01:01 PM
I have a suggestion I'm passing on at the request of a friend. He thinks the characters in UT Infiltration are too large, as if all soldiers are 6'5", 250 lbs, making the target zones way too large. He likes the more realistic size of the regular Unreal Inf characters. He feels rather strongly about this, and I don't think he'll be playing much Infiltration once Unreal Inf goes to the boneyard. Since he mentioned it, I've paid more attention to it, and the screenshots of your new Infiltration characters DO seem rather large, like all the UT humanoids. For what it's worth... .

13th Feb 2000, 02:02 PM
Read the INF roadmap there will be new character models and animation, though I dont know whats in store for them. Your friend could also use the mercenary bodies if he wanted, which are smaller and less linebacker like.
CC

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Want to be an Infiltrator? Get the goods at:
http://www.cablelink.com/realworld/index.html

13th Feb 2000, 02:02 PM
Read the INF roadmap there will be new character models and animation, though I dont know whats in store for them. Your friend could also use the mercenary bodies if he wanted, which are smaller and less linebacker like.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.cablelink.com/realworld/index.html

Billdog
13th Feb 2000, 04:18 PM
The size was changed in favor of Quakers. It's only the visual image that is bigger, the surface is still the same size. In Unreal you could still hit a person when aiming a bit off, you're less likely to now.
As said we're going to use our own models, so you'll have to wait and see.

TheViper
14th Feb 2000, 07:39 AM
Thanks, I'll pass it on. I did check the roadmap first (didn't want to get yelled at!) and didn't see the answer. Thanks both of you. That does seem to answer the question.