View Full Version : Inf 3.0 & shooting through walls

17th Feb 2000, 07:09 AM
Will the same system of wall thickness be used in inf 3.0 ? If so, it would be nice to have an option to give a brush a property that doesn't allow shooting through it.
In real life there are thin things where you can't shoot through with some weapons (thinking of armored glass, heavy metal plates,...).
Don't get me wrong, I think the wallthickness system is a very nice one, the only problem I see is for the things I stated above.


17th Feb 2000, 07:21 AM
I suppose this topic would fit better in the "New version suggestions" section. Sorry for this...

17th Feb 2000, 07:21 AM
It will be addressed. We just need to code in the proper support for textures. There will also be support for ricochet too. Just remember though, that the textures will have to have specific vars set for each one, so the current levels you play won't automatically work- the new textures would have to be reassigned. The default result for textures that aren't set will be to penetrate, like now.

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i n f i l t r a t i o n

Questions? Check out our Roadmap (http://www.planetunreal.com/infiltration/roadmap.htm).
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17th Feb 2000, 07:26 AM
You guys are the best /infopop/emoticons/icon_smile.gif

17th Feb 2000, 10:27 AM
Thatt's not bad at all. When we have to create our own INF levels, there won't be any problems with: this map doesn't work with INF. Why?

Almost every Mod has it's own levels.
CS for example.

Our levels will ONLY be for INF, I think it's good