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Jaguar
17th Feb 2000, 05:57 PM
This is a LOT of text I am gonna put in here about my "dream skins" Here are the details:

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Frist off, here is a list of skin patterns that it would be nice to have:

Army Classical Camo (what you people dumbly call "Jungle")

Desert Camo (that looks nicer than what you have now)

Urban/Marine Camo (you got the right colors, black and white or light blue/grey and white, but you made the pattern itself a nightmare. Try taking Army and filling in with proper colors.

Black (SEAL) All black. Totally. Everything.

Now, you should not have them all under one skin variant, that when you change colors, it changes the camo pattern. That can make some conflicts. On the other hand, you should just, say for red, make a thin red line going around the place where the sleeve meets the glove, or where the pant leg meets the boot, or at the belt, or at the collar. Trust me it won't spoil the camo, and you'll have to think before you shoot (a difficult task for deathmatchers). Note: None for team color means no colored lines at all.

There should be four uniform variants for each model (discluding Boss, of course)

Light Uniform
Light Uniform with vest
Heavy Uniform
Heavy Uniform with vest

Light Uniform: Should be the regular camo, that has everything covered in adequate camo (no holes on Male Soldier's back!), excpet the fore-arms. Between elbow and glove, it should be skin. Good old skin.

Ligh Uniform with vest: Ever seen one of those utility vest that a lot of military units wear? They are almost like fishing vests, if ya know what I mean. They got lots of compartments and all of the other little places to put clips, supplies, everything! Now all this is, is same as Light Uniform, excpet with the vest. To see what the vest looks like, check out a Rainbow Six or a Rogue Spear dude when you are selecting the uniforms. The vest should be correctly colored too: Army - Green, Desert - Orangy Yellow, Urban/Marine - Black, and SEAL - Blaaaaaack.

Heavy Uniform: Just like Light, except EVERYthing is covered. No skin except the face should be showing. Simple enough?

Heavy Uniform with vest: Yup, Light is to Light w/vest as Heavy is to Heavy w/vest.

This all might sound like a big waste of time, but it will allow for countless variety and taste.

Now for the faces. All same faces should be available for all 4 Uniforms of a model. Meaning that you should be able to have the same face if want to wear Light Uniform with vest, or Heavy Uniform, or Heavy Uniform with vest. Face variety should be as follows:

For each model and Uniform there should be a:

Ski-Mask type of thing: Go to House of style, and download the Seal skin. Try the second face called spy. Now cover the nose. You got it.

Helmet: Just a shiny, solid looking head, with one long, horizontal eye hole, that makes your eyes NON visible, because it has a green glow to it. Like the Half-Life Marine guys.

A few painted faces: ONLY A FEW. Faces painted to be more... camo. For Army, it should be green/brown streak lines going diagonally on the face, for Desert it should be yellow/orange/brown, for Marine/Urban it should be grey/black streaks, and for SEAL it should be blaaaaaack streaks.

A multitude of regular faces: Can't live without them. Just one thing. Don't make too many without headwear. Take a look at Malcom and Riker. See those little hats they wear? Also, Borris and Dessloch. Make more of those than just guys withough headwear. Makes it much more... real.

Big bonus to anyone that can take make John Mason from The Rock, using Arkon's face.

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My posts are famous for peeing people off. Let's see how I did this time.

Loki
17th Feb 2000, 10:48 PM
http://dynamic.gamespy.com/~unreal/modcentral/html/supergrin.gif ek:

Thats a big post
I like the idea tho

PS: Looks like you lived up to your name Jaguar /infopop/emoticons/icon_smile.gif

Nukage
18th Feb 2000, 04:11 PM
Well theres a cool camo skin called "army" as you probably know, but i made a skin (well i dint make it but i more like "changed" an existing skin) that's camo for the female commando (so you could have guys&girls on the army team). Also, i made a special forces skin for the fem commando (based roughly on the PCXL cover model for nov. 1999). if anyone would like me to upload them, e-mail me at nukage1@hotmail.com.

Jaguar
24th Feb 2000, 06:39 PM
You mean Kristin Bigguns? She's hot!!! I love my PCXL. The thing she was wearing was like a light SEAL uniform... (pant, pant, pant... drool...)

INF_Neo
24th Feb 2000, 07:37 PM
Who's Kirstin Bigguns?

Billdog
24th Feb 2000, 09:36 PM
We're working towards 3.0 not to make cool extras for Epics models.
I don't think their would be any problem with masking the team, as long as their is a foolproof and easy way to tell foe from friend. You ordenary would know where your teammates should be.
How do you think we could do that(beyond a team radar)?

Jaguar
25th Feb 2000, 01:46 AM
Err... I am not quite seeing the picture. What do you mean, Billdog? I said previously that you could make color lines that distinguish teams around the place where the glove meets the sleeve or the boot meats the pant leg, or the collar, or, or, or a few other places. I am not sure that I answered your question. As for Neo, Kristin Bigguns (Last name good, no?) is the cover model for one of the Issues of PC Accelerator that I get. It's a nice gaming mag. Brother to PC Gamer. They also feature some babes next to games. Something PC Gamer fails to achieve. (Don't say you don't know what babes are) It has her wearing a black vest, helemt, etc and holding an MP5. It's the issue where they review Rogue Spear /infopop/emoticons/icon_smile.gif That answer everything?

PsychoYoda
25th Feb 2000, 02:18 AM
Kristin Bigguns. LOL. She was the PCXL "cover girl" for their Rogue Spear coverage a while back. Nice info on RS and the cover showed off some nice big... guns. /infopop/emoticons\icon_wink.gif

Billdog
28th Feb 2000, 03:25 AM
Jaguar:
What you suggest will make it impossible in low light environment to tell friend from foe. Even in good light it will take a scope to be sure. I don't think it's unrealistic, we just need a way to know if the guy in front of you is on your team or not.

Jaguar
1st Mar 2000, 02:34 AM
1) That's why we have search lights. FOr dark, ya know?

2) One team be marines, other team seals. Good enough?

Billdog
1st Mar 2000, 04:05 PM
You'd still need a scope even with a flashlight, believe me. That kind of makes the coloured bands obsolete don't it. Also how will you get both the terrorist and body guard model to fit then?
The virtual representation is very important, it's a big part of what we can take into VR with our mind. When I choose my model and skin it's going to be what I think look best, not just beautiful, cool or look-a-like(sometimes it's like VR are made out of nothing but pretenders).

Snakeye
2nd Mar 2000, 07:47 PM
Billdogs absolutely right..
I have a bot on my team, whos skin I customized a little, so she appears with black/gray chlothing in any team; needless to say that its the bot I shot most, accidentially of course.
Just remember, even with a good screen you get few better than 1024x768 - in real life you wouldn't see anything further away with this resolution..
Just believe me, I wear glasses..

Snakeye /infopop/emoticons/icon_biggrin.gif

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anything you do can get you killed, including doing nothing

Sniper187
3rd Mar 2000, 07:27 PM
how about armbands like in RS? colored arm bands would be easy to distinguish.

Eliwar
3rd Mar 2000, 08:40 PM
not in fast paced firefights, it wouldn't Not unless you were extremely focused. You need some BIG difference to tell friend from foe in a computer game because unlike in RL you wouldn't pay attention to small details sinse you really don't care if bots get killed. Sure you don't want them to die but they aren't your human freinds.

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"What's your major malfunction numbnuts!
Didn't Mommy or Daddy hold you enough when you were a child?!"
*Blam* -FMJ