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PsychoYoda
24th Feb 2000, 03:39 AM
If this has been posted already, I'm sorry because I haven't seen it... I was thinking that anyone who picks up the flag should get a speed penalty, such as a 10-20% speed decrease or something similar.
This will definately force more of the team to protect the now handicapped flag carrier. This would encourage a lot more team play. Usually in CTF I run in and run out with the flag by myself or with another person. This would force the attacking team to send in a few extras to protect the flag once they have it rather than just relying on a single person being able to out-strafe the enemies...

Catalyst
24th Feb 2000, 05:11 AM
Hmm, sure, we could give the flag a weight value and have it contribute to the overall player speed like the equipment does.

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Chris Robbers
Infiltration Programmer

Billdog
24th Feb 2000, 05:45 AM
If the speed is below .8 you shouldn't be able to out strafe anything.

Corin
26th Feb 2000, 11:19 PM
Just remember, flags aren't heavy.

Well, not that heavy anyway /infopop/emoticons\icon_wink.gif

[This message has been edited by Corin (edited 02-26-2000).]

INF_Neo
27th Feb 2000, 07:13 AM
But a flag has got to be in the hands of the person who carries it.
Maybe we should disable the ability to shoot when carrying the weapon. When ther carrier is attacked, he can drop the flag and use his gun again.

thornz
27th Feb 2000, 09:01 PM
that would make every current CTF map impossible. I understand that teamwork is emphasized, but it never works out that way. One person always gets ahead or behind while they are running, and the escort winds up watching the other guy die.

Corin
27th Feb 2000, 09:56 PM
I haven't heard anything about this, but, will we be using both hands to fire in 3.0? I mean instead of how it is now, with guys running around shooting one-handed.

I like the idea that if you touch the flag to return it all you do is pick it up and then you have to return it by running back to base with it. This crap where it just automagically appears back at your base is something I really hate about Unreal/UT.

Billdog
28th Feb 2000, 03:42 AM
It will depend but I find it very likely that you will need two hands to fire most weapons in 3.0. A bit more uncertain is it if you will be able to use only one hand with a heavy penalty to shoot all or some of the weapons giving you a spare hand for different purposes.

Loki
28th Feb 2000, 11:49 PM
then pull out a handgun and use that while caring the flag. (Desert Eagle comes to mind /infopop/emoticons\icon_wink.gif )