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View Full Version : Counter Strike Mod lookalike


DJINN
16th Mar 2000, 01:02 PM
Why donĀ“t infiltration become counterstrike, like buy wepons and ammo. Much more stragetic style mod.

Lance201
16th Mar 2000, 02:11 PM
yeah and very realistic!

LCPL TWENTY

Warren
16th Mar 2000, 02:37 PM
------------------
Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

Questions? Are you a FNG? Check out our Roadmap (http://www.planetunreal.com/infiltration/roadmap.htm).
Then check out our FAQ (http://www.planetunreal.com/infiltration/3.0/faq.htm).

INF_Neo
16th Mar 2000, 04:33 PM
-

------------------
Neo
I N F I L T R A T I O N (http://www.planetunreal.com/infiltration)
Sound Engineer

INF_Neo
16th Mar 2000, 04:33 PM
-

------------------
Neo
I N F I L T R A T I O N (http://www.planetunreal.com/infiltration)
Sound Engineer

Wolfn2it
16th Mar 2000, 04:40 PM
Let me just say this cause I REALLY feel I need to- WHAT THE MOT#&$ FU#@ING...NO GODDAMN Counter Strike!! WE the lovers of INFILTRATION do not (let me say that again) DO NOT want that pansy ass sorry freaking HALF LIFE (underline half life please) MOD on UT especially on account of how hard the team has worked so far and how far they have come- HERES A GOOD GODDAMN SUGGESTION- YOU MAKE YOUR OWN DAMN MOD!! anyway you want to make it with freaking little pink bunnies too running around shooting each other! If you want to suggest something make it something to improve THIS MOD. Not copy every other MOD known to man!!-sorry had to get it out

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Kill'em all and let God separte 'em!!!

Eliwar
16th Mar 2000, 05:19 PM
-

------------------
"What's your major malfunction numbnuts!
Didn't Mommy or Daddy hold you enough when you were a child?!"
*Blam* -FMJ

Loki
16th Mar 2000, 06:26 PM
<Silent Treatment>

16th Mar 2000, 06:29 PM
INF has been around longer than CS. The goal is to not make a game similar to CS. Try and think outside of the box.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

16th Mar 2000, 06:29 PM
INF has been around longer than CS. The goal is to not make a game similar to CS. Try and think outside of the box.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

DEFkon
16th Mar 2000, 10:58 PM
ya know i think INF really needs some awsome weapons.. like.. hmm i dunno.. a wooden stick, or how bout some ninja stars... better yet why not make an animation for the arms doing a "HA-DO-KEN" fireball ala streetfighter, that would be cool.

oooh even better i think we need more machine guns, like the good o'l "Chauchat". I hear the US army really loved it. hehehe.

nah, it'd even be "cooler" if your character was really out of shape, and after running 10-20 feet would stop dead in their tracks, double over (screen only looks down) followed by a gasping for breath.. that would kick some serious arse... or the bots could have an aditional optional setting for how green they were. It would effect how long it would take to reload stuff, reaction times, and if they got hit with a gib, they'd have to stand still and puke their guts up... i don't know how i could play INF without these great ideas!!??!?!

and how about you add another command to the orders menu.. You could yell out "OH crap i'm bleeding and i've got AIDS" and all the bots would run away from you, and would have to avoid making contact with any of your blood decals.. it would be sooooo coool.

oooooooh even better!! for 3.0 You could make "gold diggers" an economic weapon.. they'd leach on to other players, and suck away their money so they couldn't buy anything.. just like in real life..

Why stop there?! There's so many other "GREAT" idea's out there. :P

hahaha

Andirez
18th Mar 2000, 07:34 AM
BTW. If you really want CS for Unreal check out the SWAT mod, but it's far from finished though.
I'll stick with infiltration, as I'm sure everyone else does if they've played it once /infopop/emoticons/icon_smile.gif

disturbed
18th Mar 2000, 03:47 PM
I've said this so many times.

IF YOU WANT COUNTERSTRIKE, GO ****ING PLAY COUNTERSTRIKE!!!

What is it with you people?

------------------
Jon Merriman
The Research Center
http://www.research-center.org/

disturbed
18th Mar 2000, 03:47 PM
I've said this so many times.

IF YOU WANT COUNTERSTRIKE, GO ****ING PLAY COUNTERSTRIKE!!!

What is it with you people?

------------------
Jon Merriman
The Research Center
http://www.research-center.org/

Eliwar
18th Mar 2000, 05:19 PM
why is there so many dumb people in this world? We should just kill them all.

And to make this subject null and void, I you my "change the subject so that it is moved and can't be found again or locked" strategy. /infopop/emoticons/icon_smile.gif

I think that I am going to minor in the history of weaponry. From the time of primative clubs to the current state of the art firearms. Oh yes, that will be damn cool.

------------------
"What's your major malfunction numbnuts!
Didn't Mommy or Daddy hold you enough when you were a child?!"
*Blam* -FMJ

FabulousRex
18th Mar 2000, 06:15 PM
Damn man, isn't that taking it a _bit_ to the extreme? 'The History of Weapons' might be a cool name for a research book or something. Not some pansy-ass 'this is a club from the Paleolithic Period', but: 'this is what a club will do to your head'.

Yeah, I would buy something like that (:

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If ignorance is bliss, why are'nt more people happy?

Tr00p3r
19th Mar 2000, 01:03 PM
Ok, it may say Newbie but i`ve been reading your posts for days and frankly this one shows that you`re ARSEHOLES.

He suggested this, maybe because this could be better than counterstrike, if you read it the right way instead of being tossers like you are you`d see its basically a compliment, why didn`t you just say know instead of giving him all that grief?

Wankers, you hsould be ashamed of yourselves.
Most of that is uncalled for, i myself play CS, and i know no one there who seems to feel the way about infiltration as you do about CS, i play INF too, i son`t bad mouth CS.

Get a brain people.

19th Mar 2000, 03:36 PM
Tell me, exactly where you see this 'compliment'. He says it should be more like CS, inferring that INF is not strategic, or as good as CS. That is not a compliment. His comment is a compliment to CS not to INF, there was nothing about INF being better, nothing complimenting the way the authors choose to make the game, if anything it was a dis to the work that the team has done for FREE.

I too play CS every now and again, and overall CS people have a big dislike for anything that is not CS, go online and ask people about INF while playing CS, Im pretty sure youll get a nasty response, I know I have. CS is fine, CS is fun, I dont need to badmouth it. But understand that INF does not want to be like CS. Understand that CS is not he be-all-end-all in games, and yes, some people might actually want to make a different game that differs from the current ones out there. Take stock in the fact that INF has been around longer, that INF has its own set of ideas, and that there is a huge amount of real life experience with weapons on the team. It is its own game, there already is a CS, and if you dont like INF, then you should go play what you like, becuase INF already has a foundation and wont be changing. Wait for the new verions to come out and give it a try before you say it needs to be like xgame/mod or whatever.

I dont condone or think its ok to call people names because they voice their opinions. To moralize a bit now, my general problem is respect. Having been on may different boards, games, etc, people say things 'virtually' that would get their teeth kicked in if they were to say it to someones face in the real world. Its real easy to look like a tough guy online, and just as easy to look like an asshole. But when you get right down to it, guess what? They are all talk.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

19th Mar 2000, 03:36 PM
Tell me, exactly where you see this 'compliment'. He says it should be more like CS, inferring that INF is not strategic, or as good as CS. That is not a compliment. His comment is a compliment to CS not to INF, there was nothing about INF being better, nothing complimenting the way the authors choose to make the game, if anything it was a dis to the work that the team has done for FREE.

I too play CS every now and again, and overall CS people have a big dislike for anything that is not CS, go online and ask people about INF while playing CS, Im pretty sure youll get a nasty response, I know I have. CS is fine, CS is fun, I dont need to badmouth it. But understand that INF does not want to be like CS. Understand that CS is not he be-all-end-all in games, and yes, some people might actually want to make a different game that differs from the current ones out there. Take stock in the fact that INF has been around longer, that INF has its own set of ideas, and that there is a huge amount of real life experience with weapons on the team. It is its own game, there already is a CS, and if you dont like INF, then you should go play what you like, becuase INF already has a foundation and wont be changing. Wait for the new verions to come out and give it a try before you say it needs to be like xgame/mod or whatever.

I dont condone or think its ok to call people names because they voice their opinions. To moralize a bit now, my general problem is respect. Having been on may different boards, games, etc, people say things 'virtually' that would get their teeth kicked in if they were to say it to someones face in the real world. Its real easy to look like a tough guy online, and just as easy to look like an asshole. But when you get right down to it, guess what? They are all talk.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

Eliwar
19th Mar 2000, 03:50 PM
I love British slang /infopop/emoticons/icon_smile.gif

We shouldn't be tossers guys because we'd be arsehole wankers.

------------------
What is your major malfunction, numbnuts?!!
Didn't Mommy and Daddy show you enough
attention when you were a child?!!!
*BANG* -FMJ

Mr. T
19th Mar 2000, 04:10 PM
Coffeycan puts some of the most sensible and intelligent posts on this board.

disturbed
19th Mar 2000, 04:26 PM
Darkilege: I agree. In history there've been a few cases of mass ethnic-cleansing, but what I don't get is why nobody's tried to rid the world of idiots.

... and now a more serious note for trooper: The reason everyone jumped on DJINN is because there have been many posts just like this one that don't provide any constructive feedback and are just a waste of time.

------------------
Jon Merriman
The Research Center
http://www.research-center.org/

Wolfn2it
19th Mar 2000, 04:29 PM
just my little 2 cents again:
Troop3r you have been on the board for what- a week? ok this idea that came up is like the 35th time Ive seen it alone. People have been making the same suggestions over and over and over..If you could per say look back on a couple of threads you could see the disgruntlment most of us have had. I think mine says I signed up in Feb00 but I have been reading this since Nov of last year. You get someone who reads like last nights thread for the "first time" and thinks to himself "Ive got an idea!!" and submits it. Truefully some of the suggestions are good but most are the same exact ideas that were shot down weeks ago. For example: "POST: New Weapon idea!! Read This!!" and come to find out sure enough- I think we need a crossbow (or some other lame advise) that- if you forgot- NO NEW WEAPONS WILL BE IMPLEMENTED!!!! (like a sign that says TRESSPASSERS WILL BE SHOT!!!!) but anyway youll see... just keep reading.
But CC hey man I AM TUFF (sort of) I NOT ALL TALK GODDAMMIT (maybe a little)!!!

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Kill'em all and let God separte 'em!!!

Sniper187
19th Mar 2000, 04:41 PM
how would buying your own weapons be more realistic? do SAS troopers or Navy Seals have to buy their own weapons? no, they are supplied to them.

Snakeye
19th Mar 2000, 05:20 PM
I have one little question to all CS fanatics:
Why do you want INF to become CS?
You have CS already - what the hell do you need two of them? What's the difference between CS for HL and CS for UT(if anybody did it..) - why don't you bug the CS team to convert it for UT?

One suggestion to anybody in this MB, especially to the new ones:
Don't swear every three words; We also swear sometimes, but we do not use every sentence the F-word..
I don't know that much about CS - since I have no Internet at home it's rather senseless for me to play it - but I don't think that the whole CS-community is that uneducated..

Snakeye /infopop/emoticons/icon_biggrin.gif

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anything you do can get you killed, including doing nothing

DEFkon
19th Mar 2000, 05:22 PM
I knew something like this would happen eventually. Some makes a First person shoot that uses "real guns", and anyone else that makes a FPS that uses "real guns" automatically is called a copycat clone ect, or is somehow expected to be one.

I think most of the people that come to these boards asking for CS on UT are the people that bought UT cause of the great AI in the bots... I myself can't stand playing with less than a network connection, so you'll rarely see my playing half-life ect for the single player stuff. Heck i've been wishing for the longest time that the guys over at CS made the weapons available in the SP game, cause playing CS with 2 players pretty much sucks arse.

but anyhow. INF isn't, i repeat isn't trying to be a clone of CS. In fact if anything i think it's trying to be as different as it can, while still being in the same sub-genera. We'll have to wait and see what version 3.0 is before making any judgments though. (however it's my personal feeling that by the time INF hits 3.0 CS will be around Beta 8 and maybe even Team fortress will be out.)

as for people on this board being jerks, i think that was mostly just me... which is ok, cause i'm a jerk anyhow. :P hehehe so don't go blaming the rest of the board on my account.

Corin
20th Mar 2000, 12:20 AM
Iy may be regrettable but the reason we don't kill idiots in this world is cause it's wrong.

Plus who says he is an idiot? Who gets to decide? I hope you all are in MENSA if you want to decide who gets to die and who gets to live. Then maybe it would dawn on you that killing all the idiots would only leave insane people to run our planet.

But anyway, I doubt you would really try to kill somebody because he is an idiot. The real problem is that thinking and posting it makes you look like some kind of sicko.

DeadeyeDan[ToA]
20th Mar 2000, 12:45 AM
Well, considering his post began with a smilie face and then after he said the

Ephexis
26th Mar 2000, 08:16 PM
And yes, I must relieve myself on this board, too!
(hey!!What the f**k are you thinking? ;-) ).
Honestly, CS seems to be a nice game, but ...sorry, I've forgotten what I wanted to say... Oh, there it is again...
Damn!
Although I now make a complete fool of myself, there is one thing I'd definitely like to add. CS has stretched gameplay to the very edge of ridiculous perfectionism (I still think hit people perform some sort of dance) but is great fun to play. Only personal experience keeps me away from playing it.But INF is better becourse of the different game types, better maps, more fun, realistic weapons (I simply like to have more available when "besieged"...),better engine (!!!), and the people (that is you, guys!) who actually stand in for one another.
(WHY is there no one playing on the SOB's servers,huh? We should have meeting-rooms...)
etc.
Right that is it for now.
--Ephexis--
PShttp://dynamic.gamespy.com/~unreal/modcentral/html/nosmiley.gif am NOT (extremely bold printed) a bloody freak!
PSShttp://dynamic.gamespy.com/~unreal/modcentral/html/blue.gif nd I am not on drugs either.
:-)
cu

Bad.Mojo
26th Mar 2000, 09:55 PM
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)

Bad.Mojo
26th Mar 2000, 09:55 PM
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)

Bad.Mojo
26th Mar 2000, 09:55 PM
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)

Bad.Mojo
26th Mar 2000, 09:55 PM
I've watched this dwell in this message board, desperate to not get involved, but I think I will attempt to step in and be a voice of reason or something.

Its not fair to ask Inf to be CS. Inf is older (as previously stated) and is being tooled very carefully to be Infiltration for Unreal Tournament (formerly Unreal), and not Counter Strike for UT. CS (though I haven't played it) seems to be a pretty well enjoyed game, and I'm not going to bad mouth it, but Infiltration is unique, just like all mods out there, and it has captured its own following because of what the team members have made it. Certainly the Infiltration team will be pissed off if somebody says "Hey, make Infiltration Counter Strike, just with another name." At the same time, its not fair to stuff a bag of nickels into somebody's throat and punch them in the teeth because they happen to say, "I saw this in x mod and I think it would be cool to implement in Inf."

Granted, DJINN's comments rubbed me the wrong way, because they show a complete lack of knowledge towards the mod, and I'll disect his entire statement just to prove it in a nice, rational manner.

"Why don?t infiltration become counterstrike,"

Because counterstrike has already been done. If the Inf people wanted to make counterstrike, Warren would go off on a secret spy mission to assassinate the CS team, steal their code, models and graphics, and then apply them to UT.

"like buy wepons and ammo."

Here is a serious lack of knowledge. I can understand forgetting little bitty details from the roadmap and f.a.q., but missing the entire loadout/price/weight/burden area of it?

"Much more stragetic style mod."

This one is the harshest. The entire phrase degrades over time, but this one is what burns. Inf is incredibly strategic as it is, without the loadout, without the enhancements and yakky yak yak, and it is not your typical run'n'gun. Once all the additions are made, Inf will be strategic beyond what strategic should be. Death in Infiltration will be as scary as death in real life, because you will not come back in a flurry of teleportation goodness. You will wait. You will either have to hover silently over the map as a ghost, watching your team get slaughtered like lambs, or weep that you couldn't be a part of their awesome victory. Infiltration has always been about strategy, whether its the simple grass roots weapons conversions of 2.7x, to the intermediary 2.8, to the full blown modification of 3.0 and up.

As for the person that said that the military supplied you with your weapons, and that you didn't have to purchase them, well, the load out screen is special in that way, and I like that idea. Character classes will not be a predetermined set like in TF, TFC, etc., etc. One class may not have a horrible advantage over the other (ie: Medics and Snipers, from the original Team Fortress for Quake [yes, Quake - dammit, everybody thinks it was HL, but Quake was the original]) simply because the team coded this weapon a little to strong, or this weapon a little to weak. The advantages and disadvantages of the classes will be blurred by having the team heavily way the effectiveness and ineffectiveness of each and every weapon, giving it a monetary value, a burden, and a weight, and that will factor in to how your character is played, as well as the proficiency that you develop using your selected equipment, so that each and every person is balanced, maybe not in skill, but in equipment, and that fairness is achieved by ensuring everybody is on a level playing feel in terms of who has how much ammo, which guns, what kinda equipment.

As for why there is nobody on the SOB Servers: Inf is in an offline only state right now. I'm not exactly sure why, but my best guess would be the real world ballistics are interfering the TCP/IP protocol suite's ACKs and NACKs, (UT would be much better served as a UDP client.) Or thats what it would seem, unless the network code got totally gimped somehow by the mod and had to be retooled. I dunno. It's offline only though =)

Bad.Mojo
26th Mar 2000, 09:57 PM
p.s.: sorry for writing a novel =)

Mr. T
26th Mar 2000, 10:22 PM
In CS you are out of the game and put in ghost mode when you die. Which forces you to become a spectator to whatever happens to the rest of your team, until the next round. This is clearly the best aspect of the game, but some hardcore DMers don't like it. They prefer constant action and no waiting around until the next round. I like CS, but I prefer detailed realism over ACTION. I think I just respect it more. Same way with movies. I enjoy the entertainment value of action craziness a lot, but I have a higher respect for movies that painstakingly capture realistic detail. I just think it's more impressive to me, and I think that's the feeling all inf followers have. A sense of respect for a mod that's trying to capture that realism, as best it can.

Bad.Mojo
27th Mar 2000, 01:26 AM
I liked that feature in AQ2 as well. I really don't care if hardcore DM'ers don't like that thought. I like death matching as much as the next guy, but sometimes I just want a more cerebral experience. If I wanted DM, I'd stick to my rocket launchers and miniguns and enforcers. Not being able to respawn not only adds some realism to it, but it makes it much more tactical. Now you have to watch your buddy's back, because if he dies, you're one man short, period. Now you have to be careful what actions you take, because even though a redeemer suicide may have been a brilliant way to gain 6 kills and only lose 1, if you do that, those will be the only 6 kills you'd get. I like that idea that the ghost can observe everything, and chat with other ghosts. Keeps them entertained if the match starts getting drawn out.

ShakKen
27th Mar 2000, 11:03 AM
Can't we all just... get along?