View Full Version : Visual Indicators

Mr. T
16th Mar 2000, 04:07 PM
And if this has already been posted, or in the roadmap, a thousand apologies blah blah blah....

In UT there is a health indicator on an outline of a body. Well, would it be feasible to add something like.... well, when shot in the arm, your outline's arm turns red, or when your leg is blown off, the outline shows your leg flashing. Ditto for other body parts.

Also will there be an easy way to identify other teammates. Point at them, and their name is displayed or name on a radar map or something? It's nice when playing with people you know.

Also, when a match goes on for a while it's nice to see who's dead and who's alive on the list of people.

Is some of this in UT already?
...can't...remember. ...memory...fading....

Mr. T
17th Mar 2000, 01:39 PM
Also when you die, big words dripping in blood could appear that say "YOUR DEAD. YOUR FAMILY WILL BE NOTIFIED."

On another issue, when explosions occur near you indoors, but don't kill you, you should lose hearing.

And when someone dies you should hear horrible screams and moans instead of just Uuuugh! or Blah! or Oooof!

Mr. T
21st Mar 2000, 12:58 PM
After reading White Rabbit’s post on not showing player1 killed player2, and headshot! or whatever, I found I agreed with him and decided to reply to my own idea.

The idea about having a visible list of the dead is unrealistic. You wouldn’t know. Mr. T needs to get with the program and quit wasting our time. Read the roadmap and understand what is mod is about before posting anymore cockamamie ideas like that. /infopop/emoticons\icon_wink.gif

Not sure about horrible screams either. Hmmmm But anything is better than ooof or some other sound resembling an audible discharge of intestinal gas. But hey I’ve never been shot, maybe that’s what happens. hehe

22nd Mar 2000, 01:13 AM
how about if you get shot in the leg you fall over and lay helplessly until someone finishes you off? just my sick and twisted $.02

22nd Mar 2000, 01:51 AM
Well, T. If you have Unreal, grab Inf 2.6 and load it up!

Hopefully this is how 2.8 and/or 3.0 will look. 2.7, regrettably is just to tide us over until these guys can come out with something fantastic.

22nd Mar 2000, 06:22 PM
That's something for soldiers of fortune, Sniper.

Mr. T
22nd Mar 2000, 09:26 PM
Unfortunately I don't have Unreal. But that's Ok, 2.8 isn't too far off.