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View Full Version : Bullet counter on the HUD


White Rabbit
19th Mar 2000, 07:06 AM
Rather than showing the total ammunition amount for the weapon in use, at the lower righthand side of the HUD, why not show the total bullet count in the clip currently in use? I'm sure most people can't keep track of the number of rounds left in a cartridge in a semi-automatic weapon, so this would really help as the player would know to whether to keep on running or stop and reload.

[121st]Burton
19th Mar 2000, 08:05 AM
In real life you'll have to count your shots and so shall it be in Infiltration.

[This message has been edited by Burton (edited 03-19-2000).]

Serial Killer
19th Mar 2000, 10:18 AM
The german Bundeswehr has a H&K with transparent clips! I think that would be a good compromise. Not as clear as a number on the hud but you still have an idea how many bullets remain.

White Rabbit
19th Mar 2000, 05:11 PM
"In real life you'll have to count your shots and so shall it be in Infiltration."

Then why does it show the total amount of bullets in the lower right-hand corner??

If that is acceptable, certainly modifying it slightly to show instead the bullets left in clip would be much better.

19th Mar 2000, 05:30 PM
I gotta say no go on the bullets left in the clip, that for me, really detracts from the realism. Unless you have a clear clip, its just not realistic. Most soldiers immediately reload their weapons, regardless of the number of rounds left, when there is a break in contact. I would be happy with having a set number of clips and being able to shoot, store and reuse them (like in real life), but I think that would be a coding nightmare. Therefore sticking with that total number of bullets would be good. Besides if you have a 30 rnd clip, and if you can count, you will generally know how many shots you have left, seems like a good compromise.
CC

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Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

19th Mar 2000, 05:30 PM
I gotta say no go on the bullets left in the clip, that for me, really detracts from the realism. Unless you have a clear clip, its just not realistic. Most soldiers immediately reload their weapons, regardless of the number of rounds left, when there is a break in contact. I would be happy with having a set number of clips and being able to shoot, store and reuse them (like in real life), but I think that would be a coding nightmare. Therefore sticking with that total number of bullets would be good. Besides if you have a 30 rnd clip, and if you can count, you will generally know how many shots you have left, seems like a good compromise.
CC

------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/

[121st]Burton
19th Mar 2000, 07:05 PM
In V3.0 there will be no ammo-count on the screen.

Catalyst
20th Mar 2000, 05:53 AM
There will be a magazine display.

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Chris Robbers
Infiltration Programmer