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djspider
27th Mar 2000, 05:54 PM
I was reading the post by boogerboi and thought that perhaps a dummy grenade should be made possible.

the grenade would look the same as a real one but will have no explosives in it. The point of this grenade is that it is lighter so it is possible to carry more and can be used to make the opposition move. For example you are trying to get controll of a machine gun emplacement but dont want to blow it up so you chuck a dummy grenade towards it and the other player instinctiavly runs away leaving the gun open for you or one of your team mates to take and whip ass.

It would allso be good if these grenades were re-useable as they don't actually explode.

Think about it guys it wouldent be hard as you already have the grenade model and animations the only difference would be the fact it dosent explode and is lighter.

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Violence is not an option it is compulsory

-Lost-
27th Mar 2000, 07:02 PM
i don't know if they exist, but yeah, sounds pretty fun. scare tactics /infopop/emoticons\icon_wink.gif

Lost

boogerboi
28th Mar 2000, 05:01 AM
yeah...cool idea
the grenade doesnt blow but a little flag comes out which says
"BANG! You're dead!"

good for chasing ppl away too...and gunning them down...

Snakeye
28th Mar 2000, 06:02 AM
And shouldn't be too hard to code..
Especially funny if you toss them in until the enemy thinks you only use dummies, and then throw a live in..
hehe

Snakeye /infopop/emoticons/icon_biggrin.gif

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anything you do can get you killed, including doing nothing

Warren
28th Mar 2000, 05:58 PM
interesting idea...

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Warren
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INF_Neo
28th Mar 2000, 06:46 PM
Why not add fake MP5s made of plastic so the enemy runs away in fear.

thornz
28th Mar 2000, 11:28 PM
or bludgen the person to death with it

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DEFkon
29th Mar 2000, 12:49 AM
hehe. I remember that idea once came up in the rainbow 6 forums... not sure if anyone ever used it, but the tatics would definetly work ( well at least in Rb6 they did, cause if you ever saw a green thing come in your direction you either ran for your life, or took your hands of the keyboard/mouse cause you knew you were dead. hehe )

Any chance that we'll ever see the bots in INF actually use a gernade?

OICW
1st Apr 2000, 10:56 PM
Nice idea. Instead of the fake grenade with the flag booger, how about making it a practise grenade? They explode and cover anything nearby with FLOUR! It could obscure one's vision for a few seconds so that the thrower could sneak past! What to you think?

thornz
2nd Apr 2000, 05:39 AM
then again, why don't we just brain our opponent with it? Or chuck it into their crotch and shoot them when they are on the floor?

this, in m opinion, is why women should be allowed and respected in the military

Bad.Mojo
2nd Apr 2000, 08:34 AM
And that is exactly why I think they shouldn't be...

For some reason, a person raised to instictively go for the crotch on a man is not the ally I want to anger or the enemy I want to have. I'll take a nice, clean head shot from the boys, thank you very much.

Though it would be cool if we all got a bunch of INF loving hot chicks that all loved us, or just me. Option two is definitely the better one. I figure 20, 30 tops, I should be satiated...

so, so lonely...

White Rabbit
3rd Apr 2000, 04:45 AM
I think everyone has missed the obvious here.

If you have the choice between a dummy grenade and a real grenade, which are you really going to pick?

If you have the choice at throwing a dummy grenade or a live grenade at your opponent, which are you really going to throw?


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keeping it real

DeadeyeDan[ToA]
3rd Apr 2000, 07:49 PM
Well, they were talking about in an area where they don't want to destroy a specific object (gun emplacement, hostage, etc)... but in that case a smoke grenade, CS gas grenade, or a flashbang would be a much better substitute.

djspider
6th Apr 2000, 05:03 PM
yeah but the point is that it would be lighter to carry a dummy ie u could carry 5 dummys to 1 real.

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Violence is not an option it is compulsory

White Rabbit
6th Apr 2000, 05:07 PM
I still think the dummy grenades are pointless, and I'd prefer to carry one Real grenade to five Dummies. After my first four grenades don't explode, my opponent isn't going to turn tail any more...

Dummy grenades are good once per game, after that the gig is up. Real grenades are useful 100% of the time.

Final verdict: interesting but useless idea

Bad.Mojo
6th Apr 2000, 06:38 PM
Not really useless. My friend had a pineapple that had the mechanisms removed, making effectively a dud, though it still had pin and spoon intact. You should have seen people freak out when I pulled the pin, held it in my hand, popped the lever off, an dropped it in my drawers.

Of course, the sudden thought that it might not be a dud kinda tripped me out for a second, but then I realised I still had my boys, and all was good. But the girls really hated me for that one. I don't think Steve ever fully recovered, either.

red0006
14th Apr 2000, 05:58 PM
Why don't you make Nerve gas grenades. It wouldn't destroy the turrets but get rid of the opponent. And if he's stupid enough to hang about........

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"I feel I'm gettin' weaker, while Charlie's gettin' stronger in the jungle"

Gryphon
16th Apr 2000, 12:23 PM
I don't know why everyone thinks dummy grenades are so much lighter than real ones. News flash: they're not. They lack the explosive, but are still weighted so they throw like the real grenade for training purposes. No point throwing a fake if the real one won't behave the same. Besides, dummies are always color coded differently to distinguish between a live and a fake:

http://www.fas.org/man/dod-101/sys/land/g-Fig1-10.gif

http://www.fas.org/man/dod-101/sys/land/g-Fig1-18.gif

While the above grenade isn't a dummy per se, it has no tactical value either.

While I too think it's an interesting idea, I doubt anyone would be scared of a blue grenade coming through the window followed by a puff of smoke and a tiny *pop*. Sorry guys.

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red0006
17th Apr 2000, 04:46 AM
After they die they would be afraid

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"I feel I'm gettin' weaker, while Charlie's gettin' stronger in the jungle"

DeadeyeDan[ToA]
17th Apr 2000, 09:53 PM
Your going to kill them with a practice grenade? What are you gonna do, just chuck it at his head really really hard? Like gryph said, the grenades are color coded to be easily distinguishable... if you want to take the area without destroying it, use a flashbang or CS gas, there's no reason to bring a dummy grenade into battle, you might as well just throw a rock at the enemy instead.

red0006
18th Apr 2000, 12:06 AM
If you bothered to read my one before that, I said to make a nerve gas grenade instead of a dummy.

And to my recollection, nerve gas kills.

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"I feel I'm gettin' weaker, while Charlie's gettin' stronger in the jungle"

[This message has been edited by red0006 (edited 04-17-2000).]

[This message has been edited by red0006 (edited 04-17-2000).]

Gryphon
18th Apr 2000, 12:46 AM
It's an interesting idea, except for the fact that there are no such things as nerve gas grenades. Allow me to explain why.

Acetylcholinesterase inhibitors such as o-ethyl-S-[2-diisopropylaminoethyl]methylphosphonothiolate (VX) and o-isopropyl methylphosphonofluoridate (sarin) have varying degrees of persistency. Sarin is a non-persistent agent and lasts for approximately 8 hours at -10C, and 30 minutes at +15C. VX on the other hand is a persistent agent and will last for 8 days at -10C, and 3 days at +15C. LC50 for sarin is 70 mg.min/m3 and for VX it is 25 mg.min/m3 (LD50 is 1700 mg/70kg man and 10 mg/70 kg man respectively).

In layman's terms, this means that nerve agents don't just dissipate after being deployed, and if you so much as wave your pinky through the cloud of gas you are dead. Therefore, chucking a canister of nerve gas into an area which you soon intend to occupy is NOT a good idea.

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Gryphon
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Anolis
18th Apr 2000, 06:53 PM
True, but talk about your area denial weapon!

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- Anolis, "I don't think we'll have to worry about the back way anymore." (Note: This isn't a vote to have them in.)

John Blade
26th Apr 2000, 07:58 PM
But as it was said in another part of these messageboards, its a bad idea

think about it...

I'll chuck one of those things in a tight corridor where the players MUST go to reach the objective.

and then I win because the enemies CAN'T reach the objective. and on a personal note

I'd rather use a flashbang than a dummy grenade to scare someone.

I'd be as scared of a flashbang as I would be of a real live grenade because if a flashbang was thrown at me then I'd know that there is an enemy near by waiting to kill me while I was stunned by the grenade.

In a fire fight EVERY second counts and that flashbang would mean I lost more than a few seconds probably and spray and pray would be futile if I can't see what I'm shooting at. /infopop/emoticons/icon_biggrin.gif

thornz
26th Apr 2000, 08:23 PM
I still want to know why they don't look like pineapples like you normally see them...

the grenades, not the nerve gas

Gryphon
27th Apr 2000, 12:08 AM
Because pineapple grenades are obsolete. They were replaced around the time of the Vietnam war due to poor fragmentation of the steel casing.

------------------
Gryphon
Technical Advisor
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Read the Roadmap (http://www.planetunreal.com/infiltration/roadmap.htm) and the FAQ (http://www.planetunreal.com/infiltration/3.0/faq.htm).
Get the latest scoop on Inf munitions here (http://members.home.net/unrealtournament).

ShakKen
27th Apr 2000, 12:10 AM
Pineapples are WW2 old school grenades. The new ones all use fragmentation wire to get more velocity and even fragmentation.

Ignato
27th Apr 2000, 12:20 AM
Speaking of grenades and explosives...anyone know the name of those grenades that have that huge handle on them? I know they were used in the World Wars.

DeadeyeDan[ToA]
27th Apr 2000, 01:14 AM
The most famous one is the M1924 Stick Grenade (a.k.a. "potato masher"). Go to this site for more info- http://www.pacificcoast.net/~gmax/stiel24.htm