Instead of having stupid bots act as hostages, the game could work like this. Let us say there are 2 teams, with four members each. Blue team has the hostage, red team is trying to free the hostage.
When the game begins, one of the red team members spawns in a "cell", a small room that is locked from the outside. The door can only be opened by Red team members from the Outside, the prisoner and blue members cannot open it, otherwise blue would just enter and kill the player.
Once Red team has opened the cell, the freed prisoner has to make it to a certain point in the level, where they are considered "safe", and Red team scores a point.
If Blue team kills the prisoner before they make back, Blue team scores a point. Whichever team scores the most points by the set time limit wins the match.
Once the match is over, the two teams switch places and Red must defend and Blue has to free the prisoner.
I know something similar was planned for INF, I was just thinking of an idea on how to implement it.
You might think that it is unfair for one team or another, but remember whichever team works together As a team instead of as individuals, will win, and that is the point of this idea. The development of team playing, and a game where team-players not fraggers win.
When the game begins, one of the red team members spawns in a "cell", a small room that is locked from the outside. The door can only be opened by Red team members from the Outside, the prisoner and blue members cannot open it, otherwise blue would just enter and kill the player.
Once Red team has opened the cell, the freed prisoner has to make it to a certain point in the level, where they are considered "safe", and Red team scores a point.
If Blue team kills the prisoner before they make back, Blue team scores a point. Whichever team scores the most points by the set time limit wins the match.
Once the match is over, the two teams switch places and Red must defend and Blue has to free the prisoner.
I know something similar was planned for INF, I was just thinking of an idea on how to implement it.
You might think that it is unfair for one team or another, but remember whichever team works together As a team instead of as individuals, will win, and that is the point of this idea. The development of team playing, and a game where team-players not fraggers win.