New type of hostage rescue

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White Rabbit

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Mar 19, 2000
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Instead of having stupid bots act as hostages, the game could work like this. Let us say there are 2 teams, with four members each. Blue team has the hostage, red team is trying to free the hostage.

When the game begins, one of the red team members spawns in a "cell", a small room that is locked from the outside. The door can only be opened by Red team members from the Outside, the prisoner and blue members cannot open it, otherwise blue would just enter and kill the player.

Once Red team has opened the cell, the freed prisoner has to make it to a certain point in the level, where they are considered "safe", and Red team scores a point.

If Blue team kills the prisoner before they make back, Blue team scores a point. Whichever team scores the most points by the set time limit wins the match.

Once the match is over, the two teams switch places and Red must defend and Blue has to free the prisoner.

I know something similar was planned for INF, I was just thinking of an idea on how to implement it.

You might think that it is unfair for one team or another, but remember whichever team works together As a team instead of as individuals, will win, and that is the point of this idea. The development of team playing, and a game where team-players not fraggers win.
 

Bad.Mojo

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Mar 17, 2000
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Of course, that would be boring as hell for the caged player. If I was caged for no reason I'd drop right away.

I just say use the hostages as what they are: shields. The weapons are not perfectly accurate. The hostage rescue team should only be penalized if they kill a hostage. Why should (or would) they be responsible for the actions of blood thirsty psychotics?

Thus, the best implementation would be to have hostages that can be held as shields by the terrorist. You don't want to risk shooting at him (or her) because you may kill the hostage. So the terrorists have as much advantages keeping the hostages alive as the counter-terrorists have interests in keeping them alive.

The missions with hostages should not be about the hostages, it should be about the goals of the terrorists. Say, for example, terrorists must make it to a helicopter or plane to win. There are hostages with the terrorists, barricaded inside of an embassy.

Well, the terrorists can't run with the hostages (obviously, don't even ask why or else you're going on my 'incredibly dumb' list) and they hold them up (like a real terrorist would, arm around the neck, gun either to their head or towards the CT's) moving slowly. The disadvantage of this is a sniper can pop you easily. Pros, cons, pros, cons. its all about the benjamins, baby.
 

Mr. T

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I thought UT had smart bots.

I like the fact that you're trying to develop team based gameplay ideas.

I hate to do this, but it's just an example and nothing more, so don't get your panties in a bunch. But the best teamplay game type I've seen so far has been the VIP escort game type in CS. Something like that really emphasises teamplay and makes the game a lot more fun. I can't stand DM. It makes me feel stupid and bored.
 

Bad.Mojo

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I think somebody wants a spankin', really.

Yiah, Infiltration is about team play. That's the point, I want to play on the team, not sit in the penalty box for something I didn't do.

What I'm saying about the goddam bots is that the goddam hostages don't need any goddam good AI to sit around and shriek in a little girly voice not unlike your own, "please don't kill me mr. gunman!"

As for the hostages teams, why the hell would they be on the counter-terrorist's team? Are they rescuing themselves? Is this some sort of cheap ploy into winning the terrorists over, only to suddenly whip off that blouse and miniskirt you were wearing, to reveal full camouflage, pull an MP5 out of god nows where, stand up and mow down a group of terrorists? I don't think so. Therefore, the hostages are on the "hostage" team.

As for friendly fire, if you want somebody who can survive five rocket blasts to the face, go play death match in UT. INF is about realism.
 

White Rabbit

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I think you either chose to ignore my previous posts or have selective vision.

Counter-terrorists *rescue* hostages.

Hostages can't be killed by their own team unless friendly-fire is toggled.

Please reread what I've posted before you go ranting about miniskirts or whatever.
 

Mr. T

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How about both of you re-read what the other wrote, and make an attempt to better the idea, instead of bickering about it.
 

Bad.Mojo

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Mar 17, 2000
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How about I lick sandpaper until my tongue bleeds? How about I staple my face to a board? How about I stuff flaming toilet paper into my bodily cavities? How about I attempt to fit a live squid into my left nostril? How about I jump naked into a bathtub full of razor blades? How about I take a nap on the highway? How about I become a sewer person? How about I sell my soul to the Devil? How about I wash my face with shards of hot glass? How about I stuff thorns into my urethra? How about I beat my own head in with a brick?

There are many, many things that I could do, and many that I won't.

Aside from my laundry list of ways to evoke masochistic/suicidal feelings, I'd just like to point out that while, yes, indeed, the hostage rescue team rescues hostages as opposed to say, sitting around playing backgammon all day, what makes them be on the hostages' team? How would that benefit anybody? If a bunch of bots are playing hostages you 1) can have the terrorists use them much more strategically, 2) don't have a player on the team acting as a hostage who can give away enemy positions to their team by using team say (WHOOPS! BET YOU DIDN'T THINK OF THAT ONE, DID YOU?!) 3) Don't have a player so bored out of their skull that they alt-tab out of UT to look up goat pr0n.

The list goes on and on and on and on and on and on and off and then back on again.

Its at this point in my post that I'd quote the Oompa Loompas, but I could never understand what the hell they were talking about, so I'll leave you with this instead:

Don't sleep with women who are constantly scratching at themselves.