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Stick_96
7th Apr 2000, 04:58 AM
What about having sounds for each player class. For example if i was a Recon soldier and only carried a knife and a pistol I should be able to sneak up on my prey silently. Whereas if i were a Soldier carrying a heavy belt fed machine gun I should sound like a guy dragging 40 tin cans behind me.

I think that would put alot of realism in the mod. The heavy equipped guy should sound different moving than the guy with a pistol and a knife.

INF_Neo
7th Apr 2000, 12:21 PM
We've already written that down on the list. We'll try that out.

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Neo
I N F I L T R A T I O N (http://www.planetunreal.com/infiltration)
Sound Engineer

INF_Neo
7th Apr 2000, 12:21 PM
We've already written that down on the list. We'll try that out.

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Neo
I N F I L T R A T I O N (http://www.planetunreal.com/infiltration)
Sound Engineer

Warren
7th Apr 2000, 06:21 PM
yeah, our good man Neo here has already gotten me some various equipment and walking sounds.. Won't be 100% implemented in 2.8, but should be good by 3.0

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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

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