View Full Version : Chemical Warfare
Grin Reaper
19th Apr 2000, 02:17 AM
I know that this is going to the extremes, but how about adding in some nerve gas?
I know that nerve gas tends to last in the air for hours (even weeks), but, I think it would be cool, just like smoking a snake out of a hole.
gr
Warren
19th Apr 2000, 02:22 AM
No. Chemical and Biological warfare is out of the question. Not only can we not duplicate it's effects on the human body in game, but it's just plain a bad idea all around. Those kinds of weapons are initiated by fanatics, and we don't have the time to program fanatics.
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Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration
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Grin Reaper
19th Apr 2000, 02:25 AM
But why not just make sudden coughing or loss of health a factor?
And then the only way to rid yourself of it, is to get an antidote.
Ooo, that would be good for an Assault map /infopop/emoticons/icon_biggrin.gif
gr
geogob
19th Apr 2000, 10:50 AM
Well for the idea of chemical warfare, I agry with you! Just the idea of using does makes me fell bad http://dynamic.gamespy.com/~unreal/modcentral/html/mad.gif As for biologivcal, I doupt that a game could last long enough for it's effect to be seen.
On the other hand, another kind of chemical warfare could be nice in infiltration:
- tear gas
- smoke bombs
- pepper spray
- etc.
Those would be very fun to have in some Assault and CTF maps.
Okay, I'm really sorry to say this but it's the best exemple I can find.. in team fortress, thye have similar thing like "shock grenades"... they don't kill the ennemy but they slow them down very efficiantly.
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--- Geogob ---
The only way out is the C4 way
[This message has been edited by geogob (edited 04-19-2000).]
ShakKen
19th Apr 2000, 12:56 PM
Arg. MOPP gear drills. *shudder*
TEKNSTEEL
19th Apr 2000, 02:34 PM
chemical is ****...like you have to wear a suit and gas mask and itz real too hot do the war when you wear that /infopop/emoticons\icon_wink.gif
but a nuke bomb should be funny
defuse it or all die hehehe
Grin Reaper
19th Apr 2000, 10:05 PM
Actually with chemical warfare all you really need is a gas mask. Most chemicals can only enter through the respiratory system, unless you have an open cut.
Biological warfare is a different issue. Some viruses will penetrate the skin and enter the blood. The bugs will multiply, and will eventually infect the body, and leave it decaying.
gr
geogob
19th Apr 2000, 10:40 PM
... after at least 5 hours!
Just for the record, the longest single game of UT or INF I played was about 1h20 min... (150 frad LMS).
ShakKen
19th Apr 2000, 11:49 PM
Oh, yeah. What about cyonel? That's skin absorbent. If your skin has even the slightest amount of perspiration on it, you're screwed.
deathren
20th Apr 2000, 06:31 AM
Tear gas and Pepper Spray would be interesting. Your screen would go blurry for awhile.
Also, If you fall into lava, acid, some liquid that would ruin your day, Etc etc etc, how about you could not see after that?
Eyeballs are not invincible!
I would also like to see some Hand-to-hand, like if you buy alotta gunz (enough to kill all your money off) and you cant afford a knife, you should have brass-knuckles, a spiked ring (like the one in Doom), Or something like that. And for nerve gas, you could tweak the screen-shake effect (If they have that in UT) so it would make you look up and mabye on the diagonal real fast to simulate the effect of involuntary spasms.
also, a mesh animation (Yeah, yeah, i know, more texturing and stuff) where your hands twitch and a bit of coding that screws your accuraccy to a million peices.
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"Out of darkness,
Out of Mind, Cast down into the halls of the blind!"
-The book of the blind, Game Diablo
deathren
20th Apr 2000, 06:32 AM
Or some inhaled nausea thingy, a little capsule that releases a gas that'll make your charaacter VOMIT! BLAAGHHH!!!
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"Out of darkness,
Out of Mind, Cast down into the halls of the blind!"
-The book of the blind, Game Diablo
Bad.Mojo
20th Apr 2000, 10:00 AM
Shak's right, it'd ****ing suck. Chuck a NGG and the whole area is toast for the rest of the round. yuk. I can only imagine nerve gas bomb for Docta Kavorkian or some'in. But that's because, opnce again, I am liquored up.
Evil Joe
21st Apr 2000, 08:07 AM
Shakkan> Try being in a chemical decon/smoke unit. All our friggin training revolves around m-40's and mopp gear.
I love the smell of smoke in the morning!
OICW
21st Apr 2000, 09:14 AM
I agree with Reaper in that all you need is a gas mask. BUT SOME Nerve gas can be absorbed through the skin. Anyway if there was NBC, wouldn't that mean that you would have an antidote? Like atrophine? It would be cool to have the antidote and having to jam it into your thigh or heart by pressing a key. If you injected it too slow, you die! But if you're fast enough, you might just live.
Warren
21st Apr 2000, 01:53 PM
hehe
uhh
NO.
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Warren
Project Coordinator
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http://www.planetunreal.com/infiltration
Questions? Are you a FNG? Check out our Roadmap (http://www.planetunreal.com/infiltration/roadmap.htm).
Then check out our FAQ (http://www.planetunreal.com/infiltration/3.0/faq.htm).
Warren
21st Apr 2000, 01:55 PM
Alarm Blue, MOPP 4, Alarm Blue, MOPP 4
keerist, that's too many pain in the ass memories to have in one lifetime.
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Warren
Project Coordinator
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http://www.planetunreal.com/infiltration
Questions? Are you a FNG? Check out our Roadmap (http://www.planetunreal.com/infiltration/roadmap.htm).
Then check out our FAQ (http://www.planetunreal.com/infiltration/3.0/faq.htm).
ShakKen
22nd Apr 2000, 03:32 AM
*ugh*
I remember the day I missed the glove and metal taped my wrist in a mopp drill.
I also remember taking if off.
The skin came clean off.
Grin Reaper
22nd Apr 2000, 03:37 AM
Well, why not use an old WWI gas: Mustard.
Sure, it's banned worldwide, but, it's _still_ a realistic weapon. Just have everyone equipped with a gas mask, and they could press 'g' to whip it on. And the charcoal or filter could only last for about 5 minutes. Mustard gas dissipates pretty quickly.
And when players respawn with gas in their area they automatically put on the mask to prevent unfair M-M-M-MONSTER KILL!s
Usually a person has to inhale around 2-3 seconds of Mustard before it totally blisters up their lungs.
gr
Gryphon
22nd Apr 2000, 10:31 AM
Grin, let me share with you a quote my father once told me:
"It's better to keep your mouth shut and let people think you're an idiot, than to open your mouth and prove them right."
bis-[2-chloroethyl]-sulfide, AKA sulfur mustard, is NOT an instant poison. Blistering of the skin begins several hours or days after exposure, with peaks of death occuring on days 3 and 8. A concentration of 100 ppm takes a full 10 minutes of exposure to be considered lethal. And despite the relative rapidity of hydrolysis of sulfur mustard it has been known to persist in soil and even underwater for decades; it does NOT dissipate "pretty quickly".
Furthermore, I think it would be a little difficult for the Inf team to model this:
http://www.mitretek.org/mission/envene/chemical/Mustard%20on%20Foot.jpg
http://www.mitretek.org/mission/envene/chemical/Mustard%20on%20Torso.jpg
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Gryphon
Technical Advisor
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geogob
22nd Apr 2000, 12:48 PM
Well here's what I think... 3 kinds of weapon should be completly left out of INF. not only because there impractical, bu also simply beacause of their bad tast:
Biological weapons
Chemical weapons
Nuclear weapons
Those are all weapon of mass destruction as we could call them. Yeah they can be used on medium to small scale as we've seen in Tokyo and many wars since WWI... but thier first use is mass destruction... And I don't think that spec ops use frequently those things. Even more.. I doupt that any one in the world use those things frequently!
Ofm course it would be cool to have a SP or AS mission where you have to defuse a nuke or a gas bomb in a subway station or something similar... protected by a suicidal terrorist faction... that could happen... and if you fail to diffuse the bomb, you see your player skin swell up and clothes burn away...
Okay, more skin and model work... as always
It was a good idea thougt, the idea of chemical warfare... it's a part of our reality...as we've seen a lot in Irak.
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----- Geogob -----
The only way out is the C4 way
Please, be kind to animals and newbees
[This message has been edited by geogob (edited 04-22-2000).]
Grin Reaper
22nd Apr 2000, 11:08 PM
Gryphon,
Let me give you a quick detailed analysis of you:
1. Self-centered.
2. Goes to the extreme to prove someone else wrong.
3. Must negatively correct a person, even though a person may provide less details as someone else may.
As I said before, which you didn't cross me for, mustard gas (or whatever you want to call it) attacks primarily the LUNGS.
gr
[This message has been edited by Grin Reaper (edited 04-22-2000).]
ShakKen
23rd Apr 2000, 01:05 AM
Let me give you MY analasis of Gryphon;
1. Ex-Military.
2. Has every right to prove someone wrong since he has the experiance in such matters and most of us do not.
3. Part of the INF team.
We are NOT putting in weapons of mass destruction just so you can have your fun ruining a game for upto 32 differant people in one fell swoop. I don't care how easy it is, but wiping out a server game that fast is completely unsporting.
What may be fun for you may very well piss off a hell of allot of players who want to develop some REAL skill.
And the idea itself is OBSCENE.
-Mayhem-
21st Nov 2000, 07:49 PM
SWAT is Childish
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This so called Mod with the Name SWAT seems very childish to me and totally unrealistic. It also seems that some development aspects are rather rushed. Why not have two Fully done Guns, hand models, fully worked on instead of 8 average ones.
Why is it unrealistic, The running speed is still too fast, SWAT teams either sprint or go really slow. They do not Sprint Constantly. If your aiming for your mod to be Slightly realistic, then pay some attention to what im saying. SWAT officers dont use AK 47's or MAC 10 Sub Machine Uzi's, and they would not pick them up, they are fine tuned to theire weapons. Since your dealing with players i guess they would pick them up but you shouhld tweak gun handling depending on the side. I think you may want to rename your modification if your going to keep it Quake Like, to something like Unrealistic SWAT. The jumping should be extremely minimised for SWAT soldiers as how can you jump correctly anyway with all that gear and weaponary. Im just raising some issues to you. I suggest you study SWAT teams more Carefully. I dont need Flamers on this topic if you dont like it shutup if you have anything constructive lets see it. Instead of trying to be a counter strike clone, come up with your own general ideas, i see in your info, its got "this will go further then counterstrike". Well Counter Strike is not finished yet so how do you know.
Shag I understand you like RB6, Make it as realistic as RB6 then or H&D.
http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=948093892
Angel Of Death
21st Nov 2000, 10:33 PM
I don't know much about chemical warfare, but I do know that it is by far THE best Slayer song ever!!! :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
The gates of Hell are awaiting as you see.. There's no price to pay just follow me.. I can take your lost souls from the grave.. Jesus knows your soul cannot be saved.
Farrell
21st Nov 2000, 11:01 PM
I'm glad the INF team sees the light here.
You're a bunch of sick ****s if you want them to model mustard gas and other bio/chemical weapons.
However, :)
I would enjoy the prospect of flash bangs and tear gas as entry tools. Tear Gas would mean gas masks. INF may be a military mod, but it's very close to being able to be a SWAT mod as well. It's got the guns for it, and that CT-Black skin just makes me feel like a SWAT dude :) Tear gas, flash bangs, gas masks, a glock, and we're in buisness. SWAT vs Marines!!!
Zundfolge
21st Nov 2000, 11:50 PM
The closest thing to chemical/nuke warfare I'd want to see in INF is maybe a map of a bombed out area that might have hotspots of chemical or radiation (I think that can be done by the mapper).
or an assault map where the goal is to defuse or place an atomic bomb or chemical bomb, then the effects of the chem/nuke show up in the end movie.
Inf is about squad leval combat, there are plenty of realistic elements of war that will not be implemented (like a flight sim, or submarine battle, or tank battle, or peace talks).
http://home.kscable.com/biles/ZundSig4.gif
Wolf Being
22nd Nov 2000, 04:05 AM
The closest thing to chemical weapons I want to see in INF is none.
You're all sick ****ers for even suggesting such a thing, and the only way I can explain it is that you have no idea whatsoever of what you're talking about and think that after seeing 'The Rock' and chatting a little folklore with your buddies you can go around bragging about VX and atropine. Chem Weapons were the worst thing to be introduced to this planet since mankind. Pandora's Box.
Sorry for the rant and flame, but it's one of those subjects for me. Amen to Gryphon and Warren and the rest of the INF team, way to go. Just because it's a game doesn't mean we have to lose all respect for reality.
[sry Gryphon. Had to fix your name. :)]
[This message was edited by Wolf Being on Nov 24, 2000 at 10:24.]
seeker
23rd Nov 2000, 12:02 PM
They are immoral weapons used by immoral people. If you skills in combat aren't enough to kill you enemy then you die, you don't gas a whole city block...As for flashbangs...what's the point if you have frag grenades? There aren't any hostages?
Seeker
]http://members.spree.com/travel/seised/sigsnipe1.jpg
deathren
26th Nov 2000, 04:25 PM
yeah, an end movie would be sweet. Shows a guy working on a bomb. beeep! "Oh Sh!T" Boom! Everyone is incinerated.
"Something about the battle Excites people's emotions."
-Lady Une, Gundam Wing
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