Stealth or no stealth?

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Riot Gear

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Mar 1, 2000
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What tricks - if any - should the Inf team do to encourage or make easier stealth kills? Just a few ideas I'm pulling out of the top of my head:
 

MiscMan

The Grand Elitist
Dec 24, 1999
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*cough*. Ya, bodies magically dissappear when they get killed quietly.

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MiscMan

The Grand Elitist
Dec 24, 1999
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Oh, and transparency? Wish that would work, if i dont have a gun, i'd be invisible!

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"Life does not consist mainly, or even largely, of facts and happenings. It consists mainly of the storm of thought that is forever flowing through one's head."

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Oitucrem

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Mar 10, 2000
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A 'move slow and quiet' button would be kewl, as would the possibility to drag bodies away and dump them somewhere where they wouldn't be likely to be found.

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MikeeUSA

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May 25, 2000
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I aggre we need a drag body feture in 3.0 or 3.1+!!!

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Mikeez UT

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Catalyst

science begets death
Jul 18, 1999
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Why? What would the advantage of hiding a body be? It's not like the enemy is going to say, "Holy shit, someone came up and killed one of my 8 teammates! Sound the alarm!"

The game, and the players, have to come a long way before it gets to be THAT cool.

Catalyst
 

Alpha_9

Infiltration lead level designer
Jun 1, 2000
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Looks like some folks around here have been reading previous for Deus Ex!

Heh heh... /infopop/emoticons/icon_biggrin.gif
 

Galaddin

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Mar 15, 2000
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will there be any macros in inf 3.0 telling everyone when someone is dies?

It is impossible for the glass to be half full or half empty for you see: there is no glass
 

hurtmypony

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Jun 2, 2000
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how about instead of any of those, make regular walking/running much louder and add a slow, quiet movement mode for creeping around?

Greater audio queues for movement are (imo) needed. It will add a whle new dimension to strat.

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Galaddin

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Mar 15, 2000
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ack, no one has awnsered my question from another thread; will bot's react to sound in any future inf versions???

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Christopher Webb

Overtly Serious Chappy.
Pulling bodies away is useful to prevent the enemy realising somebody IS coming. Unfortuanetly in all these games, Inf, CS, etc, the other side KNOW that you will be around in the next 5 minutes. Unless of course you have the defenders spawned on the mao for the last 1/2-1 hour, and you take off the spawn alert. But who's going to play a map/game where you have to wait around for half-an-hour for an enemy who might not show themselves?


Dragging works for bots/NPCs. Not players

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