Please read this Inf - Team

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Andi

New Member
Feb 21, 2000
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Austria
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Hello Inf-Team !

I have a very simple suggestion. I feel the player should be forced to move at two different speeds when aiming and when not.

With the system as it is, there is no need to stop aiming (exept from the little smaller view.

As this mode is about realism it should really make a difference.

A well trained soldier should be able to run 100m in about 15s or little more (fully equipped), whereas no one is able to do the same under let's say 20s when he is aiming carefully.

The default speed (2.75) should be somewhere between the two new speeds and it would put a lot of tension into game, as you get the possibility to escape someone chasing you.


Thanx for your attention and for your great mod

P.S. I can't wait playing 2.8 or even 3.0
 

Warren

Infiltration Project Coordinator
Nov 24, 1999
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Portland, OR
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Hey! Glad you like Inf! While you're here, and if you haven't already, read our Roadmap. This will explain how we will handle aiming and movement and a combination of the two. Rather than forcing different speeds, your aim will become much worse instead, depending on speed.

<hr align="left" width="50%" size="1" color="#00FF00"><font size="1">Warren
Project Coordinator
i n f i l t r a t i o n
http://www.planetunreal.com/infiltration

Questions? Are you a FNG? Check out our Roadmap
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