I'm curious, will INF 2.8+ implement different footstep sounds depending on the surface you're walking/running on? I noticed TacOps does it, as does the game Deus Ex, and Q3 of course. I think it's a cool effect myself...
<h2><font face="symbol">
a 1001</font></h2>
"Any man's death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee."
John Donne
<h2><font face="symbol">
a 1001</font></h2>
"Any man's death diminishes me, because I am involved in mankind; and therefore never send to know for whom the bell tolls; it tolls for thee."
John Donne