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View Full Version : This would be awesome....


JonnyBoy
26th Feb 2001, 03:30 PM
hey guys, me and nord were talking over icq and both came up with two things that would really add to the gaming experience


ladders- I've seen the animations, now we need to get them in the game! as creative as bastard o' ladder(invisible stair) technique is, it can really only do so much...you can't make the ladders large because stairs can only be so tall, and if they do get big the stairs just out too far.

falling animations- this, over the last one would be absolutely awesome. when a player falls off of a large building he just stands there...straight...like hes standing. WHy not have him flair his arms around? not only would it be humerous and entertaining but it would also add alot to the reaslism

thats it for now!

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Keiichi
26th Feb 2001, 04:10 PM
Yeah, I saw the new free-fall animations over at the Firearms mod (http://www.firearmsmod.com) page and thought they would be great in Infiltration. There aren't many maps out right now that could really take advantage of it, but I'm sure someone would make some once the feature was implemented.

-Keiichi

http://unreal.infopop.net/OpenTopic/page?s=10009422&a=ga&ul=804097989
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Hannibal
26th Feb 2001, 06:28 PM
The ladder script would be nice, and would add another use for the grab key. Yay! :D

RogueLeader
26th Feb 2001, 07:10 PM
Yeah, its kinda wierd that you can climb ladders almost instantly.

What do you think of this: maybe when jumping off a cliff you should have to jump so you can control your landing. That way if you just run off you fall down and get hurt, or if you walk backwards off a ledge you fall backwards and land on your back.

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<span style="font-family: Verdana; font-size: 8pt; color: #F5B800; font-weight: bold">"When one hunts monsters, one must be careful not to become a monster oneself—for when you look deeply into an abyss, the abyss looks deeply into you." -Nietzsche</span>

DarkBls
28th Feb 2001, 10:08 AM
There is a lot of things to add to ladder for en enhanced realism.

Falling, prevent 360° rotation, difficuty to fire with only one hand etc...

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-->RedStorm<--
28th Feb 2001, 02:05 PM
If someone here has ever played Gunman Chronicles (I know really unrealistic) they would know that in the first mission with all the dinosaurs and stuff you run into an ambush and you see a guy falling from a great height. You can really hear him screaming and spreading and waving his arms and legs. This looks really cool this was probably a scripted event but maybe it would be something to implement in Infiltration? It would be nice to see a explosion on a rooftop and people falling off to their deaths.


A Plasma-Minigun would
still be cool though :)

Draco-1
2nd Mar 2001, 11:35 AM
The problem I see, is that in INF, if you fall from a high enough height to play a character animation, you're dead when you hit the ground.

I'm never gonna work, another day in my life
The gods told me to relax; that I'm gonna get fixed up right
No, I'm never gonna work, another day in my life
I'm way too busy powertrippin', but I'm gonna shed you some light

Xpect84Nova
2nd Mar 2001, 01:40 PM
I think it would be difficult to make the falling animations, 'cause then you you would have to define at which height they should start the falling animation...