Alpha of a map - is this INF material?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
0
0
Chicago, IL
I have a copy of a UT map I created for us to play at work. It's a relatively decent mockup of the office where I work. I've played it with Infiltration and the scenario seems to work well.

If you want, download it and critique it all to hell /infopop/emoticons\icon_wink.gif. Not sure if it's something which would fit into a INF-Deathmatch setup.

If you download it, realize:
1. Don't place it on any public servers. It uses my company logo and the Pepsi logo illegally.
2. This was my first UT map (not an excuse, but may be an explanation)
3. This was the first playable version (also, not an excuse /infopop/emoticons\icon_wink.gif ).
4. I already know about the bot-path problem in the stairway and the balcony. /infopop/emoticons/icon_smile.gif

So, if you want a new one to plug at, here it be: http://www.inkless.com/fultonUT.zip

And I can fix it up so it would actually be usuable.
 
G

Guest

Guest
Yes it is INF material, and I have some suggestions.

Like breaking glass dont you? Its ok its fun stuff.

One thing all INF maps need is covering objects, table chairs barrels, whatever, put more of them in.

Make your doors swing like in real life, and change the textures.

I might change the wall texture, but that is more taste.

I like the vents, that was nice, Id make the grates swing, or breakable

Put some more items in them, along with the cover, you can get some good prefabs out there.

Myself and several other co-run a mapping site for realworld maps, well likely review the map and we can post it for downloading if you like (this goes for all you mappers out there, as long as theyre real world maps) Its a good map, its shows a lot of promise. Check the site out (click my sig) and you can reply here or email me at coffeyrk@hotmail.com

Good Work
CC


------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 
G

Guest

Guest
Yes it is INF material, and I have some suggestions.

Like breaking glass dont you? Its ok its fun stuff.

One thing all INF maps need is covering objects, table chairs barrels, whatever, put more of them in.

Make your doors swing like in real life, and change the textures.

I might change the wall texture, but that is more taste.

I like the vents, that was nice, Id make the grates swing, or breakable

Put some more items in them, along with the cover, you can get some good prefabs out there.

Myself and several other co-run a mapping site for realworld maps, well likely review the map and we can post it for downloading if you like (this goes for all you mappers out there, as long as theyre real world maps) Its a good map, its shows a lot of promise. Check the site out (click my sig) and you can reply here or email me at coffeyrk@hotmail.com

Good Work
CC


------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
0
0
Chicago, IL
Sounds great...I think those are all good suggestions and I'll put them on the to-do list. More vents, pipes, a coffee pot, etc., were already on the wish list.

Yeah, the glass is almost on the gratiuitous side, but it's close to how the real office looks. Which grates are you referring to?

I don't mind previews and any comments are suggestions, but I do ask not to post this zip anywhere else yet, at least until I get the Pepsi/Organic logo off.

Nice site, btw, as soon as I get some more fixes in I'll let you know.
 
G

Guest

Guest
I mean the air vents in the maps, that allow you to change floors.

There are a ton of maps with pepsi logos in them and doritos, and all that, I dont know if Id worry about it, but do as you choose.

I was kidding you about the glass, all breakable glass, its better than the usually solid one.

Review will come in the future, but people will want to play your map, so youll want to make sure that its available *somewhere* where they can get it. Nothing worse than salivating over a map that you cant dowload! /infopop/emoticons/icon_smile.gif We can also wait to review until you make yor changes if you like.

Thanks for the compliment too, glad you like it. We aim to please.

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 
G

Guest

Guest
I mean the air vents in the maps, that allow you to change floors.

There are a ton of maps with pepsi logos in them and doritos, and all that, I dont know if Id worry about it, but do as you choose.

I was kidding you about the glass, all breakable glass, its better than the usually solid one.

Review will come in the future, but people will want to play your map, so youll want to make sure that its available *somewhere* where they can get it. Nothing worse than salivating over a map that you cant dowload! /infopop/emoticons/icon_smile.gif We can also wait to review until you make yor changes if you like.

Thanks for the compliment too, glad you like it. We aim to please.

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
0
0
Chicago, IL
Let's hold off on a review until I get the updates in, it will let me clean up some stuff and add in some of the new objects. I was working on a new map, but this is a good excuse to avoid the frustrations I was having with it /infopop/emoticons\icon_wink.gif. I would rather have a better review and give people a better first impression. If your fellow reviewers have any other suggestions, though, I welcome all comments.

I don't mean to be completely dunce, but I'm still not sure which vents you mean. I thought you meant the pipes in the large room with offices and pillars on the 2nd floor.
 
G

Guest

Guest
Youre not the dunce, I am...I got the vent aspect confused with a similar map, all the rest is on the money though, sorry bout that.

There are some good pop machines is some maps, Ill have to sort through and give you the names, what is that big box with all the bright colors on it? Theres lots of good files cabinets textures and stuff too, that would be great. Ill look around see what I can report back to you. Again apolgies about the vent, I look at a lot of maps to say the least.
Thanks
CC

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 
G

Guest

Guest
Youre not the dunce, I am...I got the vent aspect confused with a similar map, all the rest is on the money though, sorry bout that.

There are some good pop machines is some maps, Ill have to sort through and give you the names, what is that big box with all the bright colors on it? Theres lots of good files cabinets textures and stuff too, that would be great. Ill look around see what I can report back to you. Again apolgies about the vent, I look at a lot of maps to say the least.
Thanks
CC

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
0
0
Chicago, IL
No problem, I think I got doubly confused because I had considered making a more extensive vent system /infopop/emoticons\icon_wink.gif.

The brightly colored box is an extremely poorly textured crate, supposed to pop cans or something, but came it all wrong. I think it will actually be put into the fridge and look correct. I learned how to make better looking crates in my latest maps, as well as some of the other prefabs available to the engine.

Links to new textures, modern textures, would be especially appreciated. I'll be making my own textures for the pop machine, logo, probably some other posters and such as well, but a larger modern selection would be nice to have.

Again, thanks, and let's definately try to keep in contact so I can make the best of this map.
 

thornz

Inhuman...yes indeed
Dec 14, 1999
405
0
0
outer circle of hades
members.aol.com
is it possible to have holes leading from one floor to another, and have a teleporter at the bottom leading back up to the top? Or an elevator, like in office park. I like this map, by the way. I'm just curious if there are any maps like what I just described.
 

RegularX

Master of Dagoth Lies
Feb 2, 2000
1,215
0
0
Chicago, IL
Actually, my company has a small trans-dimensional warp in a closet. But I couldn't put it in the map because of a non-disclosure agreement, sorry.

In the public version, I may have an elevator or secondary method between levels (realistic in nature). Undecided as of yet.


And yeah, thornz, I think you could do that. It would be an odd setup though, since most maps would probably forego the hole and just use two teleportors.

//interestingly, the Half-Life version of this map had a TARDIS /infopop/emoticons\icon_wink.gif

[This message has been edited by RegularX (edited 02-03-2000).]
 
G

Guest

Guest
Here are some sites that have good textures, prefabs and editing info (nod to Billdog for sending them to me) http://unreal.gamedesign.net/ http://www.unreality.org/prefabs/prefabs/index.html http://members.xoom.com/cinder/unrealed/index.html http://www.sobservers.com/infiltration/MapDepot/index.html

Also check out urban maps, like urbanarena2, there was a good one called citytex.utx in one of those, so hard to keep track. And I *think* that the map with the pop machines was DMSinStation.

The INF team mappers post a lot too, Im sure they could suggest texture packs. Hope it helps stay in touch.
CC

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 
G

Guest

Guest
Here are some sites that have good textures, prefabs and editing info (nod to Billdog for sending them to me) http://unreal.gamedesign.net/ http://www.unreality.org/prefabs/prefabs/index.html http://members.xoom.com/cinder/unrealed/index.html http://www.sobservers.com/infiltration/MapDepot/index.html

Also check out urban maps, like urbanarena2, there was a good one called citytex.utx in one of those, so hard to keep track. And I *think* that the map with the pop machines was DMSinStation.

The INF team mappers post a lot too, Im sure they could suggest texture packs. Hope it helps stay in touch.
CC

------------------
Got real maps? Get the goods at:
http://www.cablelink.com/realworld/index.html
 

Billdog

New Member
Aug 7, 1999
242
0
0
Denmark
Well not all of them. I'm very happy to see that there a some people that can find the stuff and don't count on the old rats as servants.
I can't tell how much I hate green horns, asking major unspecified questions expecting the answer is as easy and quick as the questions, let alone that they don't care tomorrow.
 

Evil_Joe

New Member
Jan 22, 2000
354
0
0
46
PA
Visit site
Not a bad start. Watch your scale though. one unreal unit is roughly equivelant to one inch. Your wall thickness looked decent. The doors should be resized a little... and good advice with the rotating "normal" doors unless your office has cool futuristic sliding doors! Also I noticed that some of the furniture is either a little small or a little large. For instance in the one bathroom the counter with the sink was a little tall, or so it felt. The toilets where rather impressive though. Good job there. And the advice about retexturing was a must! Well keep at it. The best way to get good at mapping is to map. Go figure.
 

Evil_Joe

New Member
Jan 22, 2000
354
0
0
46
PA
Visit site
Well Neo when it comes down to it... we are all the same type of people... working are buts off for free trying to produce something good *G*

I might even make a few maps to submit for infiltration if I ever get some free time.