View Full Version : Need Infiltration Specs.
Faust
15th Feb 2000, 09:05 PM
I want to make an INF map and was wondering the specs on shooting thru walls. Mainly, what is the thickest the wall can be before bullets won't pass thru?
Warren
15th Feb 2000, 09:39 PM
open up the ballistic map that came with the 2.71 download. It shows the thicknesses for the walls.
M9=9.2 units
MP5=11.96 units
M16=13.8 units
PSG=17.48 units
Robar=20.24 units
This is if the projectile hits the wall at a 90 degree angle. Otherwise the thickness it has to travel will be greater..
It works really well for people waiting on just the other side of corners or against the opposite wall right out of view as well. Really awesome, feature, all I got to say.
CC
------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
It works really well for people waiting on just the other side of corners or against the opposite wall right out of view as well. Really awesome, feature, all I got to say.
CC
------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
RegularX
17th Feb 2000, 06:05 PM
Could we get that put somewhere, like the armory or something? Not that the map isn't a good source of info, ut it would be helpful if we could just find it online somewhere and print it out. (hard enough opening and reopening levels for prefabs /infopop/emoticons\icon_wink.gif )
We' be posting it on the INF portion of the site within the next day or two...so no worries, it has a nice new home.
CC
------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
We' be posting it on the INF portion of the site within the next day or two...so no worries, it has a nice new home.
CC
------------------
Want to be an Infiltrator? Get the goods at:
http://www.planetunreal.com/realmaps/
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